[MCPE-19361] /fill Command Changes Not Being Saved Created: 21/Dec/16 Updated: 12/Jun/18 Resolved: 12/Jun/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.0.0, 1.0.2, 1.1.0.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [Mojang] Mega_Spud (Jay Wells) | ||
| Resolution: | Cannot Reproduce | Votes: | 2 |
| Labels: | /fill, command, end | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||
| Platform: | Windows | ||||||||||||||||||||
| CHK: | |||||||||||||||||||||
| ADO: | 55844 | ||||||||||||||||||||
| Description |
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The changes made with /fill command are not saved when you exit and re-enter the End (or exit and reload the world). The blocks replaced with air can come back again when you reload or re-enter the end. Steps to Reproduce:
See attached screenshots which show what is happening. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 12/Jun/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Joanic Jan Fernandez [ 11/Apr/17 ] |
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MCPE 1.1.0.1 is not working well. |
| Comment by Michael Villeneuve [ 20/Jan/17 ] |
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Oh and I experienced it in MCPE 1.0.2. |
| Comment by Michael Villeneuve [ 20/Jan/17 ] |
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I experienced this as well. I moved a large 91 block diameter glass block dome with the clone command and force parameter. I then used the fill command to clear away the leftover blocks from using the clone command to move it. After leaving the chunks where the dome is and then returning, some of the leftover blocks I had cleared away had reappeared. I then clear them away manually block by block and it still happens after leaving and returning to these chunks. I did this 2-3 times and finally gave up. Also this happened in the overworld for me rather than in the end. |