[MCPE-19048] Making the world can not be infinite! Created: 08/Dec/16 Updated: 09/Jun/23 Resolved: 28/Dec/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.2, 1.0.0.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Michael Newsky | ||
| Resolution: | Invalid | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Platform: | Android | ||||||||||||
| Description |
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Old worlds of version 0.8 does not become infinite.This causes a crash the game.When you return to the game creates a copy of the old world and the world is not infinite |
| Comments |
| Comment by Nikita Naista [ 09/Jun/23 ] |
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I wonder why was it marked as Invalid? Can confirm in Bedrock 1.20.0, for Windows 10. I've tried converting a couple ancient MCPE (Android) worlds of mine from v0.8.1 alpha, only succeeding to make an old world copy before crashing. The whole sequence is as follows:
Even if not made infinite, the ancient worlds are unreliable to play on, with crashes happening quite soon after moving, but that's all for a different bug report (unless the underlying cause happens to be the same). Unfortunately, I have no old worlds from v0.9.0 alpha to test. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 28/Dec/17 ] |
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Thank you for your report! Crashes such as these are now logged automatically, so will be investigated further by the development team internally. Quick Links: |