[MCPE-18752] Donkeys don't seem to be spawning anymore Created: 27/Nov/16  Updated: 22/Feb/17  Resolved: 22/Feb/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.17.0.2, 0.16.2, 1.0.0, 1.0.2
Fix Version/s: 1.0.4.0

Type: Bug
Reporter: Shane Leonard
Resolution: Fixed Votes: 5
Labels: donkey, entity-spawning

Confirmation Status: Confirmed
Platform: Tablet - Android - Samsung Galaxy Tab S
CHK:
ADO: 53948

 Description   

Since the 16.0 update donkeys don't seem to spawn naturally anymore.



 Comments   
Comment by ItsPlantseed [ 15/Feb/17 ]

Fixed in 1.0.4.0.

Comment by [MCPE Helper] Aspergerian [ 22/Jan/17 ]

Affecting 1.0.2.

Comment by Zeb [ 05/Jan/17 ]

Confirmed to affect 1.0.0. An analysis of horse.json in the vanilla behavior pack reveals this:

{
  "weight": 5,
  "filters": {
    "other_without_families": "player"
  },
  "add": {
    "component_groups": [
      "transform_into_donkey"
    ]
  }
}

The filters seem to be preventing them from spawning at all. I tested this by making it so that spawning a donkey had the greatest weight, and the result was that almost no horse variants spawned at all. When I removed the filter, suddenly donkeys would spawn all over the place. Perhaps the game is using a fake/simulated player to spawn entities? The filter is clearly intended to make horse spawn eggs spawn only horses, but this filter is apparently also affecting natural spawning as well.

Comment by Shaolin Miner [ 17/Dec/16 ]

I have been searching for a donkey for ages to no avail.
MCWIN10 0.16.2

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