[MCPE-18752] Donkeys don't seem to be spawning anymore Created: 27/Nov/16 Updated: 22/Feb/17 Resolved: 22/Feb/17 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.17.0.2, 0.16.2, 1.0.0, 1.0.2 |
| Fix Version/s: | 1.0.4.0 |
| Type: | Bug | ||
| Reporter: | Shane Leonard | ||
| Resolution: | Fixed | Votes: | 5 |
| Labels: | donkey, entity-spawning | ||
| Confirmation Status: | Confirmed |
| Platform: | Tablet - Android - Samsung Galaxy Tab S |
| CHK: | |
| ADO: | 53948 |
| Description |
|
Since the 16.0 update donkeys don't seem to spawn naturally anymore. |
| Comments |
| Comment by ItsPlantseed [ 15/Feb/17 ] |
|
Fixed in 1.0.4.0. |
| Comment by [MCPE Helper] Aspergerian [ 22/Jan/17 ] |
|
Affecting 1.0.2. |
| Comment by Zeb [ 05/Jan/17 ] |
|
Confirmed to affect 1.0.0. An analysis of horse.json in the vanilla behavior pack reveals this: {
"weight": 5,
"filters": {
"other_without_families": "player"
},
"add": {
"component_groups": [
"transform_into_donkey"
]
}
}
The filters seem to be preventing them from spawning at all. I tested this by making it so that spawning a donkey had the greatest weight, and the result was that almost no horse variants spawned at all. When I removed the filter, suddenly donkeys would spawn all over the place. Perhaps the game is using a fake/simulated player to spawn entities? The filter is clearly intended to make horse spawn eggs spawn only horses, but this filter is apparently also affecting natural spawning as well. |
| Comment by Shaolin Miner [ 17/Dec/16 ] |
|
I have been searching for a donkey for ages to no avail. |