[MCPE-18547] Zooming out a map increments the rework penalty of it Created: 19/Nov/16 Updated: 13/Sep/23 Resolved: 28/Feb/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.17.0.2, 0.16.2, 1.0.0.7, 1.0.5.0 |
| Fix Version/s: | 1.2.10.2 |
| Type: | Bug | ||
| Reporter: | PHO | ||
| Resolution: | Fixed | Votes: | 4 |
| Labels: | anvil, map | ||
| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||
| Platform: | Tablet - iOS - iPad Pro | ||||||||
| CHK: | |||||||||
| ADO: | 51752 | ||||||||
| Description |
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In Pocket Edition maps can only be zoomed out with anvils. This is because the PC crafting system is not available in it. However, using anvils to zoom out a map increments the rework penalty, which renders renaming it after zooming out an unreasonably costly operation. Steps to reproduce:
What expected: What actually happens: |
| Comments |
| Comment by Mr Smeo [ 14/Mar/17 ] |
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Affects 1.0.5.0 |
| Comment by Mr Smeo [ 12/Dec/16 ] |
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Update for 1.0.0.7 I'm not 100% sure if this was the behaviour pre 1.0.0.7 but i suspect it is change as part of a work in progress, I only noticed this aspect when testing 1.0.0.7 When adding Paper*8, Empty Map or Compass to slot2, no matter what the accumulated XP rework cost of the map(s) in slot1, the cost will drop to 1 XP. There ae also various costing combinations of: I will leave all the permutations to your QAs to determine rather than trying to capture all I've tested with screenshots etc, but here is an example testcase, hope this helps. Using a map with say RenameXPCost of 16XP Using the case above for an Empty Map in slot2, resulting maps with RXPC of 32XP |
| Comment by Voron Xarya [ 28/Nov/16 ] |
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I've had this problem too - I've seen renaming costs up to 32 levels with multiple renamings (which is often necessary with maps). |
| Comment by Mr Smeo [ 19/Nov/16 ] |
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This also applies to cloning a map or adding a compass to an existing map. |