[MCPE-18496] pistons not updating with chunk? Created: 17/Nov/16  Updated: 19/Jun/18  Resolved: 19/Jun/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.1, 0.16.2, 1.1.0.55
Fix Version/s: None

Type: Bug
Reporter: dcn
Resolution: Cannot Reproduce Votes: 1
Labels: None

Attachments: File MCPE-18496.mcworld     PNG File wp_ss_20161117_0002.png    
Confirmation Status: Confirmed
Platform: Phone - Windows Phone - Other (Specify in description)
CHK:
ADO: 72368

 Description   

The pistons stop updating when im about 70 blocks away. But the dust, comparators, repeaters do get their updates and continue to function up to at least a 100 blocks or so.

Im not sure if this is really a bug or if its just the way of things.

I tried setting the the world spawn to the focal point of my contraption, but the piston updates still seems based on my characters distance. The wiki made it sound like that should have made it work regardless of my proximity.

At any rate, I cant find much info on this issue any where but the wiki.

The ss shows a frozen piston on the left, a stationary pillar of three quartz on the right and a still functioning clock between them. The piston froze at a distance of about 70 blocks.

Running this on a Nokia 950



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Jun/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by dcn [ 18/Nov/16 ]

So its not just me, yay. Tested on 0.16.2; still bugged. Updated the affected v.

Comment by PHO [ 18/Nov/16 ]

Confirmed on 0.16.1 / iOS.
A test world attached.

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