[MCPE-18427] Using an extended map/explorer map causes intense FPS drops and delays chunk generation. Created: 15/Nov/16 Updated: 11/Apr/18 Resolved: 19/Dec/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.17.0.1, 0.17.0.2, 0.16.2, 1.0.0.1, 1.0.0.2, 1.0.0.7, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.11, 1.0.5.0, 1.0.6.0, 1.1.0.1, 1.0.6.52, 1.1.0.3, 1.1.0.4, 1.1.0.5, 1.0.7.0, 1.1.0.8, 1.1.0.9, 1.0.8.1, 1.1.0.55, 1.1.1.0, 1.1.2.50, 1.1.3.52, 1.1.4.51, 1.2.0.2, 1.1.5.0, 1.2.0.18, 1.2.0.22, 1.2.0.31, 1.2.0.81, 1.2.1.1, 1.2.2.3, 1.2.3.3, 1.2.5.0, 1.2.3.6, 1.2.5.12, 1.2.5.15, 1.2.6.2 |
| Fix Version/s: | 1.0.4.1, 1.2.8.0 |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Aspergerian | ||
| Resolution: | Fixed | Votes: | 17 |
| Labels: | map | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||
| Platform: | Phone - Android - Samsung Galaxy Note 5 | ||||||||||||||||||||
| CHK: | |||||||||||||||||||||
| ADO: | 44555 | ||||||||||||||||||||
| Description |
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When holding/using a map in the Overworld, the FPS counter starts to drop significantly low, when not holding out the map, the FPS counter instantly jumps back up. This doesn't affect the Nether or the End in any way, only the Overworld is affected. Update: Explorer Maps are also affected as well. |
| Comments |
| Comment by [MCPE Helper] Aspergerian [ 11/Apr/18 ] |
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This issue is taking place again in 1.2.20.1. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Dec/17 ] |
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This should be fixed in 1.2. Although there might still be some lag on certain devices (unavoidably), the lag shouldn't make the game unplayable. |
| Comment by [MCPE Helper] Aspergerian [ 13/Dec/17 ] |
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So it looks like it could be a limitation to mobile devices (even to the higher-end ones). Perhaps this can be labelled as "Won't Fix" if that seems to be the case. |
| Comment by Fors Coyt Anderson [ 03/Aug/17 ] |
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While it is mostly stable I tried it today on a world that is from 1.1.4.1. The maps didn't cause any lag there till beta 1.2.0.2 will add screenshots showing fps on my Android phone. |
| Comment by Morgwenna [ 05/Jun/17 ] |
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1.1 is almost impossible to play when holding a map. The game is far slower anyway now and holding a map makes it impossible. There are huge areas that simply will not render. These are areas with large cave systems and therefore I find all terrain difficult to map now and not just ocean and Woodland. I used to be able to map at least 16-20 x 3 maps. Then I had to reduce that to 9, then 4 and now I simply cannot get 1 x 3 maps to completely render and hence map. The memory usage is now so bad that I have to wait an age for the game to load before the agonies of waiting for the world to render let alone map. I would advise any iPad users not to load 1.1 as they have also reduced the maximum render distance to 6 chunks to cater for the fact that the game is so, so slow. |
| Comment by Sarah [ 11/May/17 ] |
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I'm playing Windows 10 Edition version 1.0.8 survival game and having the same issue with maps both with a compass and without a compass. It seems particularly slow crossing the ocean in a boat. One of my favorite parts of the game is exploration and I like to make fully zoomed out (level 4) maps so I can see where the different biomes are and this issue makes it very slow and tedious to do so. |
| Comment by [MCPE Helper] Aspergerian [ 15/Apr/17 ] |
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This affects both Woodland/Ocean Explorer Maps as well. |
| Comment by Morgwenna [ 12/Apr/17 ] |
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In my view 1.0.5 is worse than 1.0.4 for causing lag. I do not understand why the ocean seems to rendered bottom up rather than top down so that it does not bother drawing all the deep caves etc prior to rendering the bits that should be visible. Oceans and forests are almost impossible to explore with a map. |
| Comment by Zeb [ 13/Mar/17 ] |
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Reopening, per Aspergerian's comment. |
| Comment by Morgwenna [ 13/Mar/17 ] |
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I have found that any chunk near an ocean causes an impact with or without a map. I had to move my base to be further from the ocean so that performance was not affecting normal activities. I agree that problems still exist, although improved in 1.0.4, and dense tree biomes are affected as well as oceans. |
| Comment by [MCPE Helper] Aspergerian [ 13/Mar/17 ] |
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Please reopen this. This issue is definitely in effect, mostly over oceans/deep oceans and sometimes over forests/plains in 1.0.5.0. |
| Comment by [MCPE Helper] Aspergerian [ 03/Mar/17 ] |
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Changelog confirms this is fixed in 1.0.4.1. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 02/Feb/17 ] |
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I can confirm this issue for my Samsung TabPro SM-T520 on Android 4.4.2 on version 1.0.3.0 Beta. When holding a map, my FPS goes down to 1-2FPS, especially if the map is zoomed out. |
| Comment by jamino [ 12/Jan/17 ] |
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as soon as holding map game lags considerably - really anoying world discovery.... |
| Comment by unerds - /r/mcpe [ 09/Jan/17 ] |
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chiming in to say that this bug is also effecting me on v 1.0 LG G3 D852 - Android 6.0.1 |
| Comment by Morgwenna [ 07/Jan/17 ] |
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Affects version 1.0.1 although slightly better on land ocean is still painful. |
| Comment by Morgwenna [ 26/Dec/16 ] |
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I have given up playing version 1.0.0 because my enjoyment comes from exploring the world. Exploring the ocean is so painful now i.e. Moving forward a chunk or two and then waiting for at least 10 secs for any more world to appear, that I spend more time waiting than exploring. It is not so bad on land. |
| Comment by Morgwenna [ 21/Dec/16 ] |
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I am using an iPad and, although bad in previous versions, release 1.0 is slower and, for some reason, worse over open ocean. Exploring the world is now time consuming and removes some the pleasure of playing as you have to wait so long for things to render. If you do remove the map you can move along more quickly but the map then has gaps in it so you cannot win either way. |
| Comment by Kristina Herrboldt [ 14/Dec/16 ] |
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Confirmed on Lenovo A10. |