[MCPE-184] Chest: Not saved properly when copied by other player Created: 10/Sep/12 Updated: 12/Sep/13 Resolved: 12/Sep/13 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.4.0, 0.6.0, 0.6.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | michał szewczyński | ||
| Resolution: | Invalid | Votes: | 3 |
| Labels: | chest, multiplayer | ||
| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Android | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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1) Person A is hosting the server. It's an annoyance because if someone's battery is running out then there's no option to continue the full world on other phone. The host was running Samsung Galaxy S and I have HTC Desire S. I will try to reproduce it tomorrow. |
| Comments |
| Comment by Luis Robles [ 12/Sep/13 ] |
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This is an Invalid issue since the devs removed the "Quit and Copy Map option" |
| Comment by John Distler [ 05/Jun/13 ] |
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Very annoying behavior. It makes copying survival maps less ideal. |
| Comment by Do [ 20/Nov/12 ] |
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Other tickets marked as duplicate report this also affects furnaces (in 0.5.0). |
| Comment by Troy Parry [ 20/Nov/12 ] |
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Hopefully this will be fixed soon for the next update? |
| Comment by Johan Bernhardsson [ 11/Oct/12 ] |
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This is not the intended behavior. We will look into it. (It is actually very bad) |
| Comment by Michelle [ 19/Sep/12 ] |
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I noticed this too on ipod 4g where like you said after playing together in multi-player only the host's chests will contain items regardless of who put them in the chest. If player B saves the world to their own device and quits then the chests are empty and all they have was what was in their inventory when it was saved. I saw that comment also about since the servers can't remember specific players they will always join the host server empty-handed until resolved. |
| Comment by michał szewczyński [ 18/Sep/12 ] |
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Johan said that the server does not identify players, that's why inventory is not saved between logouts/logins. I dunno what's the thing with chests, probably similar. |
| Comment by LBPB [ 12/Sep/12 ] |
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Happening on iPhone 4 <-> iPad 2. Seems only the original host keeps the chest contents. If you want to save items you need to remove them from chests and be carrying them when you Save and Quit the game, but this removes them from the hosted game.. and if you re-join the hosted game you start with nothing again. Only your local games have inventory and chests full. Would be nice to be able to use Save and Quit to save your own inventory for the game, so you can re-join with it later, rather than emptying a chest to save the contents for later play. |