[MCPE-18216] Ender Maps are "pre-zoomed". Created: 12/Nov/16  Updated: 25/Mar/17  Resolved: 03/Jan/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.17.0.1
Fix Version/s: 1.0.0

Type: Bug
Reporter: [MCPE Helper] Aspergerian
Resolution: Fixed Votes: 0
Labels: None

Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Galaxy Note

 Description   

When creating a map in the End, the "player-shaded" area of the map (in 128x128) is similar to a 256x256 zoom. This makes the zoomed maps more difficult to navigate as the shaded area gets smaller and smaller.

-128x128 map has a shaded-area similar to 256x256
-256x256 map has a shaded-area similar to 512x512
-512x512 map has a shaded-area similar to 1024x1024
-1024x1024 map has a shaded-area similar to 2048x2048
-2048x2048 map has a shaded-area similar to 4096x4096



 Comments   
Comment by [MCPE Helper] Aspergerian [ 03/Jan/17 ]

This is fixed in 1.0.0 (Beta Build 3 fixed it).

Generated at Sat Jan 11 15:18:29 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.