[MCPE-18170] End Crystal generates/spawns too high Created: 12/Nov/16 Updated: 31/Jul/17 Resolved: 31/Jul/17 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.17.0.1, 0.17.0.2, 1.0.0.0, 1.0.0.2, 1.0.0.7, 1.0.0, 1.0.2, 1.0.3, 1.0.4.11, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.1.0.5, 1.0.7.0, 1.1.0.8, 1.1.2.50, 1.1.3.1 |
| Fix Version/s: | 1.2.0.2 |
| Type: | Bug | ||
| Reporter: | gatharian | ||
| Resolution: | Fixed | Votes: | 5 |
| Labels: | ender_crystal, feature-parity | ||
| Attachments: |
|
||||||||||||||||||||||||
| Issue Links: |
|
||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||
| Platform: | Tablet - Android - Samsung Galaxy Tab S | ||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||
| ADO: | 55508 | ||||||||||||||||||||||||
| Description |
|
End Crystals that generate in the end have strange looking bedrock texture that's larger than the actual block it's placed on. EDIT by SuperGeniusZeb: The end crystal should spawn so that it is partially in the fire, and the bedrock base of the entity is touching the obsidian of the pillar. See appearance in Java edition. |
| Comments |
| Comment by Zeb [ 05/Jan/17 ] |
|
Revised title again and updated description, per od1g1man's comment. |
| Comment by [MCPE Helper] Dylan K. Taylor [ 29/Dec/16 ] |
|
By my eyes the whole crystal entity, including the base, is too high by half a block. The crystal should be semi-immersed in the fire, it's right at the top of it instead. |
| Comment by [MCPE Helper] Dylan K. Taylor [ 29/Dec/16 ] |
|
Reproduced on 1.0.0.16 |
| Comment by Zeb [ 10/Dec/16 ] |
|
Renamed the issue to be more accurate/descriptive of the problem. |
| Comment by [MCPE Mod] Celesian [ 10/Dec/16 ] |
|
I believe the larger ender crystal bedrock texture is WAI. It is in a entity state for the dragon fight. To prove this I did /kill @e it destroyed the crystals and the enderdragon. Also from the wiki However the pedestal like texture is incorrect as it renders on the top half of the bedrock instead of the bottom half. Attached is what it looks like in MCPC |