[MCPE-18131] Ignores audio level sliders when you return to game Created: 10/Nov/16  Updated: 14/Nov/16  Resolved: 14/Nov/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.1
Fix Version/s: None

Type: Bug
Reporter: John Harrison
Resolution: Duplicate Votes: 1
Labels: sound

Issue Links:
Duplicate
duplicates MCPE-17729 Volume level does not save when exiti... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - LG Nexus 5

 Description   

For the last couple of updates (around when the interface changed) I've noticed when I start the app, the sound is set to loud. This is a problem when I don't want to announce to those around me that I'm playing a game - e.g. on the train, or if my kids are doing homework.

If go into settings, then into Audio, the sound level sliders are still where I set them last time, but the game ignores the level of the slider settings (e.g. music and sounds both set to 0 or 1) and the sounds are loud regardless.

If I move the sliders and change the levels up and then back down to 1 or 0, then the game uses the new volume levels I've selected... until I save and exit the app and come back in again. Then again the sound is loud.


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