[MCPE-18114] Solid/opaque redstone components act differently from normal solid/opaque blocks Created: 10/Nov/16  Updated: 06/Oct/18  Resolved: 06/Oct/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, 1.0.0.2, 1.0.0, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.7.0, 1.1.0.9, 1.1.0.55, 1.1.1.0, 1.1.2.50, 1.1.3.1, 1.1.4.51, 1.2.0.2, 1.1.5.0, 1.2.0.22, 1.2.5.15, 1.2.6.2, 1.2.5.52, 1.2.9.1, 1.2.10.1
Fix Version/s: 1.6.1

Type: Bug
Reporter: Zeb
Resolution: Fixed Votes: 3
Labels: activator_rail, dispenser, dropper, note_block, opaque-block, powered_rail, redstone, redstone_lamp, solid-block, strong-power

Attachments: PNG File MCPE-18114 0.16.1 Example.png    
Issue Links:
Bonfire Testing
discovered while testing MCPE-15704 Power Rail not activating Resolved
Relates
relates to MCPE-16286 Pistons are incorrectly activated whe... Resolved
Confirmation Status: Confirmed
Platform: Windows
CHK:
ADO: 61479

 Description   

Solid/opaque blocks are supposed to all act the same in how they transmit redstone power. However, solid/opaque blocks that are also redstone components (droppers, dispensers, redstone lamps, & note blocks), power other components differently.

First of all, if you strongly power a solid component, then a powered rail or activator rail that is adjacent to a plus-shaped dust adj. to the solid component, then the rail will NOT be powered. See attached screenshots. If you replace the solid component with a normal solid block, the rails will be powered.

Second, it appears that MCPE-16286 does not occur when the block between the activation-power-source and the piston is a solid-component.

It seems like redstone components that are solid/opaque are coded differently/incorrectly or something. It is possible that looking into the code and finding the root causes could lead to the fix of both this bug and MCPE-16286. There may be other quirks with solid redstone components that I have yet to discover, but these are all that I've found so far.

Steps to reproduce:

  1. Create a setup with a powered/activator rail, single redstone dust, & solid redstone component like the ones in the attached screenshot.
  2. Power the solid component and see how the rails don't turn on.


 Comments   
Comment by PHO [ 06/Oct/18 ]

Confirmed to be fixed.

Comment by Zeb [ 06/Oct/18 ]

This is fixed as of 1.7.0.9 Beta, possibly earlier. (I have not tested any other recent versions.)

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