[MCPE-18041] Redstone Doesn't Update Textures Created: 06/Nov/16 Updated: 21/Aug/18 Resolved: 21/Aug/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.1, 1.2.0.15 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Don Nichols | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Confirmed |
| Platform: | Tablet - Android - Other (Specify in description) |
| CHK: |
| Description |
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The textures and positions of redstone components doesn't always update. For example, a signal could reach an iron door and open it, but the door itself still looks like it's closed. I've seen this happen to multiple redstone components, but what I've seen more often than not is it fails to show the off position. It still looks like it''s on. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/Aug/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |