[MCPE-17967] Skeletons/strays are not afraid of wolves Created: 05/Nov/16 Updated: 14/Sep/17 Resolved: 20/Jan/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.0, 0.16.1, 0.17.0.1, 0.17.0.2, 1.0.0.2, 1.0.0 |
| Fix Version/s: | 1.0.2 |
| Type: | Bug | ||
| Reporter: | Kevin Mei | ||
| Resolution: | Fixed | Votes: | 3 |
| Labels: | ai, entity, skeleton, stray, wolf | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||
| Platform: | Phone - Android - Samsung Other (Specify in description) | ||||||||||||
| CHK: | |||||||||||||
| ADO: | 53153 | ||||||||||||
| Description |
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I tried to put a wolf to let the skeletons run away, so that I can separate them from other monsters. However, when I surround a wolf with glasses, the skeletons pay no attention to the wolf as they are on PCs. Could you please check it out? BTW it takes a loooooooong time to let the wolves attack the skeletons. Device:Samsung SM-A7009 The skeleton/stray behavior JSON files should contain a component similar to this: "minecraft:behavior.avoid_mob_type": { "priority": 3, "entity_types": [ { "filters": { "other_with_families": "wolf" }, "max_dist": 6, "walk_speed_multiplier": 1, "sprint_speed_multiplier": 1.2 } ] } |
| Comments |
| Comment by Zeb [ 21/Dec/16 ] |
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It looks like this used to work in 0.13.0... See |
| Comment by Kevin Mei [ 06/Nov/16 ] |
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@Specialistol Yes, that's right. I've test it. |
| Comment by PHO [ 06/Nov/16 ] |
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Ah this is because the vanilla behavior does not define "minecraft:behavior.avoid_mob_type" for skeletons like "minecraft:behavior.avoid_mob_type": { "priority": 3, "entity_types": [ { "filters": { "other_with_families": "wolf" }, "max_dist": 6, "walk_speed_multiplier": 1, "sprint_speed_multiplier": 1.2 } ] } |
| Comment by Specialistol [ 05/Nov/16 ] |
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It isn't the glass. I've tried it out without the glass as well, Skeletons ignore wolves until the wolves attack them. (Creative-Windows 10 Edition on PC) |