[MCPE-17913] Wrong calculation of letter width in custom fonts (resourcepack) Created: 02/Nov/16 Updated: 26/Apr/17 Resolved: 26/Apr/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.0, 1.0.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | fromgate | ||
| Resolution: | Duplicate | Votes: | 13 |
| Labels: | add-on, font, resource-pack | ||
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| Confirmation Status: | Community Consensus | ||||||||
| Platform: | Windows | ||||||||
| CHK: | |||||||||
| ADO: | 41476 | ||||||||
| Description |
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I'm trying to make resource pack with custom font. And I find that characters' width calculated wrong when glyph image contain transparent background. When you use glyph image with colored (black) background all characters' widths detected accurately. Here is resourcepack, that you can use for tests: https://goo.gl/iB8hoC |
| Comments |
| Comment by Zeb [ 26/Apr/17 ] |
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Resolving as a duplicate of |
| Comment by Zeb [ 26/Apr/17 ] |
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Fixed as of 1.1.0.8. |
| Comment by fromgate [ 15/Feb/17 ] |
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Yes, you understood me right. I hope this bug will be fixed sometime |
| Comment by PHO [ 15/Feb/17 ] |
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fromgate: You mean the background of glyphs can be transparent (A = 0) but it needs to be black (RGB = 0, 0, 0) as well? |
| Comment by fromgate [ 15/Feb/17 ] |
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I think this issue could be closed. We just need to use black as base for alpha channel. I already create resource that works fine: https://minecraft.curseforge.com/projects/minecraft-font |
| Comment by [MCPE Helper] Aspergerian [ 10/Feb/17 ] |
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Now affects 1.0.3. |
| Comment by [MCPE Helper] Aspergerian [ 10/Jan/17 ] |
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Similar to |
| Comment by Samuel Lembas [ 02/Nov/16 ] |
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Same while using HD fonts. |