[MCPE-17839] Behavior pack changes sometimes don't work for client in MP Created: 30/Oct/16  Updated: 01/Nov/18  Resolved: 26/Sep/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.0
Fix Version/s: None

Type: Bug
Reporter: The Mechanic
Resolution: Cannot Reproduce Votes: 3
Labels: None

Attachments: Zip Archive vampire.zip    
Confirmation Status: Unconfirmed
Platform: Tablet - Windows 10 - Other (Specify in description)

 Description   

The minecraft:burns_in_daylight is added via player.json. The effect works for the host but not client in Multiplayer Game.

Create a new MP game on Win10 with attached behavior pack. Observe that the behavior pack is functioning correctly in world. Player burns in daylight. Join game from Android or iOS client. They behavior change does not seem to apply to this client. Player does not burn in daylight.

Behavior pack files for the former case attached.

Discussion context here:
http://disq.us/p/1d7ndtz

Have seen this problem with other behavior components as well, e.g. minecraft:behavior.nearest_attackable_target on husk.



 Comments   
Comment by Geekos7466 [ 01/Nov/18 ]

I'm playing in 1.7.0 on a Windows 10 PC. Now the component minecraft:burns_in_daylight doesn't work on players at all.

Comment by [MCPE Mod] Dr.Awesome4333 [ 12/Aug/17 ]

Does this still occur?

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