[MCPE-17839] Behavior pack changes sometimes don't work for client in MP Created: 30/Oct/16 Updated: 01/Nov/18 Resolved: 26/Sep/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | The Mechanic | ||
| Resolution: | Cannot Reproduce | Votes: | 3 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - Windows 10 - Other (Specify in description) |
| Description |
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The minecraft:burns_in_daylight is added via player.json. The effect works for the host but not client in Multiplayer Game. Create a new MP game on Win10 with attached behavior pack. Observe that the behavior pack is functioning correctly in world. Player burns in daylight. Join game from Android or iOS client. They behavior change does not seem to apply to this client. Player does not burn in daylight. Behavior pack files for the former case attached. Discussion context here: Have seen this problem with other behavior components as well, e.g. minecraft:behavior.nearest_attackable_target on husk. |
| Comments |
| Comment by Geekos7466 [ 01/Nov/18 ] |
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I'm playing in 1.7.0 on a Windows 10 PC. Now the component minecraft:burns_in_daylight doesn't work on players at all. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 12/Aug/17 ] |
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Does this still occur? |