[MCPE-17834] detector rails do not always deactivate Created: 30/Oct/16  Updated: 03/Mar/18  Resolved: 03/Mar/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.0, 1.0.3
Fix Version/s: 1.2.10.2

Type: Bug
Reporter: Jason Davies
Resolution: Fixed Votes: 1
Labels: None

Attachments: PNG File 2016-10-30 12.22.31.png    
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Pro

 Description   

I believe this predates 0.16.0 but can't find it reported.

Sometimes detector rails do not deactivate after the minecart has passed. They stay on indefinitely until broken (across restarts). See attached (taken 2-3 minutes after the cart had passed)



 Comments   
Comment by Jason Davies [ 03/Mar/18 ]

Apparently not Nice job.

Comment by [MCPE Mod] Celesian [ 28/Feb/18 ]

Does this still occur in 1.12.10.2?

Comment by Jason Davies [ 18/Feb/17 ]

I'm not convinced it's fixed. It's always been random but I have a detector rail on here that I went over many many hours ago (of play - weeks or months in real life)

A further test showed this happened fairly quickly. the redstone was left active for about an hour (at which point i broke it).

It then reoccurred and the rail has remained active for many hours (still active). I'm also seeing it with redstone lamps that are lit by a hopper that no longer has any items in it.

Comment by PHO [ 15/Feb/17 ]

This seems to be partially fixed in 1.0.3. Detector rails no longer stay active indefinitely but the duration they keep activated is generally too long (1 sec or so after minecart goes off).

Comment by Jason Davies [ 08/Jan/17 ]

Still happening in 1.01.

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