[MCPE-17652] Player/horse status not synced to all players Created: 24/Oct/16  Updated: 03/Jan/18  Resolved: 03/Jan/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.0, 0.16.2
Fix Version/s: None

Type: Bug
Reporter: Martin Hawlisch
Resolution: Cannot Reproduce Votes: 1
Labels: None

Issue Links:
Relates
relates to MCPE-17469 Horse sensitivity in multiplayer Resolved
Confirmation Status: Unconfirmed
Platform: Windows

 Description   

Local multiplayer LAN game.

Since the update to 0.16.0 it happened multiple times that the status of a player/horse is not properly synced to all connected players.
For example one player stopped riding and attached the horse to a fence. The other player didnt see the horse at the fence, but the rider still sitting on the horse. It is then visible that he is not riding because the horse is still present when walking thru doors (too small for horses) or climbing up a ladder on the horse.
We never had this effect in version prior to 0.16.0.

Could this be related to bug MCPE-17469 ?



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Jan/18 ]

This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 13/Jan/17 ]

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.

We were unable to reproduce the problem you are describing in the latest version. Please reply if this still occurs in the latest version.

Quick Links:
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Comment by Martin Hawlisch [ 11/Nov/16 ]

We now had this after riding a boat. Player left the boat, but the other players still saw him walking around with the boat attached to him.

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