[MCPE-17652] Player/horse status not synced to all players Created: 24/Oct/16 Updated: 03/Jan/18 Resolved: 03/Jan/18 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.16.0, 0.16.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Martin Hawlisch | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
|
||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
|
Local multiplayer LAN game. Since the update to 0.16.0 it happened multiple times that the status of a player/horse is not properly synced to all connected players. Could this be related to bug |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Jan/18 ] |
|
This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 13/Jan/17 ] |
|
Thank you for your report! We were unable to reproduce the problem you are describing in the latest version. Please reply if this still occurs in the latest version. Quick Links: |
| Comment by Martin Hawlisch [ 11/Nov/16 ] |
|
We now had this after riding a boat. Player left the boat, but the other players still saw him walking around with the boat attached to him. |