[MCPE-17603] Ghasts and Blazes have too bad accuracy Created: 22/Oct/16  Updated: 05/May/17  Resolved: 05/May/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.0
Fix Version/s: 1.0.8.1

Type: Bug
Reporter: Mustafa Alperen SEKİ
Resolution: Fixed Votes: 0
Labels: fireball, ghast

Confirmation Status: Confirmed
Platform: Android
ADO: 39419

 Description   

As said in title.



 Comments   
Comment by Zeb [ 05/May/17 ]

Ghast accuracy was increased in 1.0.5, and blaze accuracy seems to be just fine to me (I don't think they had a problem in the first place), so I'm resolving this issue as fixed.

Comment by Specialistol [ 22/Dec/16 ]

Same in 1.0.0.

Comment by Martin Hawlisch [ 23/Oct/16 ]

Yes, I can confirm this on Windows 10.
The ghasts dont shoot as directly as in previous versions, so it is now much more difficult to deflect the fireballs to kill the ghast.
And yes, they are now spawning much more often. Areas that have been ghast-free in the past weeks, now spawned sometimes multiple gasts at the same time.

Comment by Specialistol [ 22/Oct/16 ]

Windows 10- I've killed 6-7 Ghasts since the update (they spawn very frequently since the update, I had 5 of them on my screen at one time, anyway, that is separate). Out of the many projectiles shot at me, only a few were directly coming towards me. They mostly seem to be targeting above player's head.

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