[MCPE-17553] If I have ANY pre-0.16 worlds in the worlds folder, the game crashes upon open, except the FIRST time that it is opened after a reboot. If I delete all my pre-0.16 worlds, the game functions perfectly fine. Created: 21/Oct/16  Updated: 21/Nov/16  Resolved: 21/Nov/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.16.0
Fix Version/s: 0.17.0.2

Type: Bug
Reporter: Daniel Rozwood
Resolution: Fixed Votes: 0
Labels: crash

Issue Links:
Duplicate
is duplicated by MCPE-18281 Game crashes after loading Resolved
Relates
relates to MCPE-16647 0.16 beta crashes on launch Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - Motorola Nexus 6

 Description   

Testing for issue MCPE-14551 (https://bugs.mojang.com/browse/MCPE-14551) I found that if I have any PRE 0.16 worlds in the worlds folder, upon closing MCPE and re-opening it, the game consistently crashes JUST as the first Main menu appears. If I remove those PRE-0.16 worlds, then reboot, the game behaves as expected. I can open, close, open, close as many times as I want without issue.

In fact even the MCPE-14551 issues disappear - however this issue goes away ONLY for 0.16 worlds.

If I have pre 0.16 worlds (last saved with 0.15.10), the game will open ONCE after a reboot. Then, if I close the game and try to re-open it, it will crash continuously upon open. After removing the older worlds, rebooting, the game goes back to proper operation.

NOTE: I am ONLY removing or adding WORLDS. I am NOT touching any other files (such as configuration information,etc.).



 Comments   
Comment by pifase [ 21/Nov/16 ]

Can confirm for HTC DESIRE

Comment by Daniel Rozwood [ 19/Nov/16 ]

It seems that in 17.1 and 17.2, I do not have this issue any longer.

Comment by gatharian [ 05/Nov/16 ]

Unfortunately I was unable to reproduce the problem in 0.16.1. Let us know if this still happens.

Comment by Dave Rossignol [ 21/Oct/16 ]

I have similar issues on my Motorola Droid Turbo running Android 5.1. Any pre 0.16 worlds will crash MCPE as soon as they render. I can see the world menu and select the pre 0.16 world but as soon as it is done generating terrain it will crash.

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