[MCPE-17508] Redstone clock deactivates after exiting world Created: 17/Oct/16 Updated: 03/Jan/18 Resolved: 03/Jan/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.10 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Mohd Nuraidil Fathi bin A. Hashim | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | observer, redstone, world-loading | ||
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| Confirmation Status: | Confirmed | ||||||||
| Platform: | Windows | ||||||||
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| Description |
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I made a redstone clock using the observer blocks. Break the redstone on the input side and put it back very quickly and it'll turn into a fast clock. The problem is that if I exit the world and open it back the clock will be off instead of being a clock. I've included a screencap of the clock. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Jan/18 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Mohd Nuraidil Fathi bin A. Hashim [ 20/Oct/16 ] |
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My problem isn't that it powers redstone infinitely. My problem with this is that the clock deactivates when it's supposed to still flicker even after exiting. |
| Comment by My little pony fan 99 (Inactive) [ 19/Oct/16 ] |
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I get the same thing |