[MCPE-17410] Some places in caves don't render when viewed from specific locations Created: 08/Oct/16 Updated: 22/Jun/18 Resolved: 22/Jun/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.10, 0.16.1, 1.0.0, 1.0.3, 1.1.0.55, 1.1.1.1 |
| Fix Version/s: | 1.4.1 (Nintendo Switch) |
| Type: | Bug | ||
| Reporter: | Specialistol | ||
| Resolution: | Fixed | Votes: | 5 |
| Labels: | chunk, rendering | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||
| Platform: | Windows | ||||||||
| CHK: | |||||||||
| Description |
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There are couple of places in caves where, the cave stop rendering if looked at from a specific position, Instead, the sky is shown. See the screenshots. The caves in the distance do not render in the first screenshot, taking two steps left, they render, taking two steps right they stop rendering again. Graphics: Nvidia GeForce 480GTX in 2-way SLI configuration. World Seed 818010429 |
| Comments |
| Comment by Zeb [ 22/Jun/18 ] |
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Resolving as fixed. |
| Comment by Specialistol [ 20/Jun/18 ] |
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This seems to be fixed, thanks. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Jun/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by Specialistol [ 20/Dec/16 ] |
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Persists in 1.0.0. |
| Comment by Specialistol [ 09/Nov/16 ] |
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Still happening in 0.16.1. Now that we have commands, I have obtained the specific position this happens with the specific seed (added to the main description). The location matches the screenshot. |
| Comment by Specialistol [ 12/Oct/16 ] |
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Also happens at some places in nether, depending on the angle they are being seen. I'll post screenshots later, but the thing to note is the gap in the rendering is on the left as is this one (That one is on the NE corner, as indicated by jack-o-lantern stalks pointing in that direction, I'll need to check the original one). Nether variant also has a relatively low ceiling before the location that doesn't render, so this may be about game incorrectly deciding whether some chunk or piece of it is obstructed or not. |