[MCPE-17410] Some places in caves don't render when viewed from specific locations Created: 08/Oct/16  Updated: 22/Jun/18  Resolved: 22/Jun/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.10, 0.16.1, 1.0.0, 1.0.3, 1.1.0.55, 1.1.1.1
Fix Version/s: 1.4.1 (Nintendo Switch)

Type: Bug
Reporter: Specialistol
Resolution: Fixed Votes: 5
Labels: chunk, rendering

Attachments: PNG File Minecraft_ Windows 10 Edition Beta 10_8_2016 12_02_57 AM.png     PNG File Minecraft_ Windows 10 Edition Beta 10_8_2016 12_03_19 AM.png    
Issue Links:
Duplicate
is duplicated by MCPE-19475 Disappearing / transparent chunks of ... Resolved
Confirmation Status: Confirmed
Platform: Windows
CHK:

 Description   

There are couple of places in caves where, the cave stop rendering if looked at from a specific position, Instead, the sky is shown. See the screenshots. The caves in the distance do not render in the first screenshot, taking two steps left, they render, taking two steps right they stop rendering again.

Graphics: Nvidia GeForce 480GTX in 2-way SLI configuration.

World Seed 818010429
/tp 993 23 -83



 Comments   
Comment by Zeb [ 22/Jun/18 ]

Resolving as fixed.

Comment by Specialistol [ 20/Jun/18 ]

This seems to be fixed, thanks.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Jun/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Comment by Specialistol [ 20/Dec/16 ]

Persists in 1.0.0.

Comment by Specialistol [ 09/Nov/16 ]

Still happening in 0.16.1. Now that we have commands, I have obtained the specific position this happens with the specific seed (added to the main description). The location matches the screenshot.

Comment by Specialistol [ 12/Oct/16 ]

Also happens at some places in nether, depending on the angle they are being seen. I'll post screenshots later, but the thing to note is the gap in the rendering is on the left as is this one (That one is on the NE corner, as indicated by jack-o-lantern stalks pointing in that direction, I'll need to check the original one). Nether variant also has a relatively low ceiling before the location that doesn't render, so this may be about game incorrectly deciding whether some chunk or piece of it is obstructed or not.

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