[MCPE-17334] Monster Spawners are not disabled when light is present. Created: 02/Oct/16 Updated: 02/Oct/16 Resolved: 02/Oct/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.90.7 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Aspergerian | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Samsung Galaxy Note | ||||||||
| Description |
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When using torches to light up a Monster Spawner, it continuously spawns the mobs even with the highest light level. This occurs in dungeons and with using custom Monster Spawners, light level does not affect them what-so-ever. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 02/Oct/16 ] |
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