[MCPE-17261] Sky color determined by direction player facing breaks third person front view Created: 24/Sep/16  Updated: 07/Jul/17  Resolved: 04/Apr/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.90.7, 0.17.0.2, 1.0.0.0, 1.0.4.11, 1.0.6.0, 1.1.2.50
Fix Version/s: 1.1.0.0

Type: Bug
Reporter: WingDing
Resolution: Fixed Votes: 1
Labels: None

Attachments: PNG File Screenshot_20160924-151014.png     PNG File Screenshot_20160924-151018.png    
Issue Links:
Duplicate
is duplicated by MCPE-17573 Sudden light change @ sunset Resolved
Confirmation Status: Confirmed
Platform: Android
CHK:
ADO: 65054

 Description   

Xperia Z5

Sorry I couldn't find a better title! But the sky doesn't turn orange during sunset and sunrise until the player's face (not the camera) is facing the sun.
The first screenshot shows the sun. The second shows the moon

_Edit by rplatham Sept 23, 2016:
Steps to Reproduce:

  1. Start a new creative flat world with cheats enabled
  2. Set the camera perspective to "Third Person Front" (so the camera is facing the front of the player)
  3. Set the time of day to 12500 (/time set 12500) which is around sunset.
  4. Turn the camera view so you can see the sun behind your player.
  5. Observe that the sky is blue/purple when it should be orange/red.
  6. Turn the camera view so you can see the moon is behind your player.
  7. Observe that the ski is orange/red when it should be blue/purple.
  8. Repeating the above with other camera perspectives gives the expected results.

Conclusion: the sunset and moon rise lighting effects seem to be triggered by the direction the player is facing which becomes opposite to the direction of the camera when the camera perspective is third person front. Accordingly, in this view, the sunset has moon rise colors and the moon rise has sunset colors.



 Comments   
Comment by Jaybird Jones [ 06/Jul/17 ]

updated and still occurs in 1.1.2.50

Comment by WingDing [ 07/Dec/16 ]

Still occurs in 1.0.0.0

Comment by WingDing [ 18/Nov/16 ]

Updated and still occurs in 0.17.0

Comment by AMAN4700 [ 18/Nov/16 ]

This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!

Comment by [Mojang] Adrian Östergård [ 07/Oct/16 ]

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

Comment by rplatham [ 26/Sep/16 ]

Confirmed on Samsung Galaxy S6 (SM-G920W8), Android 6.0.1 MCPE 0.15.90.7.

Steps to Reproduce:

  1. Start a new creative flat world with cheats enabled
  2. Set the camera perspective to "Third Person Front" (so the camera is facing the front of the player)
  3. Set the time of day to 12500 (/time set 12500) which is around sunset.
  4. Turn the camera view so you can see the sun behind your player.
  5. Observe that the sky is blue/purple when it should be orange/red.
  6. Turn the camera view so you can see the moon is behind your player.
  7. Observe that the ski is orange/red when it should be blue/purple.

Conclusion: the sunset and moon rise lighting effects seem to be triggered by the direction the player is facing which becomes opposite to the direction of the camera when the camera perspective is third person front. Accordingly, in this view, the sunset has moon rise colors and the moon rise has sunset colors.

Generated at Sat Jan 11 15:14:46 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.