[MCPE-17113] Game Crash causes reversing actions without changing player location. Created: 17/Sep/16 Updated: 19/Sep/16 Resolved: 19/Sep/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.7, 0.15.8 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Thomas Kuperus | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Game Mode: | Survival | ||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad 2 | ||||||||
| Description |
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We play multiplayer MCPE a lot; (3 devices: an iPad Air with iOS 10, an iPad 2 with iOS 9, and an iPad mini with iOS 9, the latter being the host.) on a LAN connection. Now this is the problem: The player actions of everybody (including block placement; entity relocation) is undone, but the player's last location is still the same as when the game actually crashed. The other way around it is the same story. When building something (anything really) and the game crashes, the block placement is undone until the time when the lagginess started. To make it even worse, the materials that you have taken from your chests at the time are gone too! Red stone is also affected by this. After a crash, the red stone is either on when it should've been off, or off when it should've been on (especially with levers: levers don't correspond to the red stone line state and you have to replace the whole circuit for it to work again). This problem already exists since the introduction of multiplayer options via LAN, but the number of times it occurred has been rising on a vast rate since the release of 0.14.0. To reduce lag we've already tried to reduce entities (in for example chests) to a minimum. We now keep our items in block form, and store only items that aren't block compatible in chests. Although this helps reducing the lagginess of the game a fair bit, it doesn't prevent the crashes. Possible solutions:
Note: this bug exists in both survival and creative mode. |