[MCPE-17092] Water Breathing visibility isn't consistent or balanced Created: 16/Sep/16  Updated: 12/Dec/16  Resolved: 22/Oct/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.90.7
Fix Version/s: None

Type: Bug
Reporter: gatharian
Resolution: Cannot Reproduce Votes: 0
Labels: None

Attachments: PNG File 2016-09-16_1208.png     PNG File Screenshot_2016-09-16-14-42-43.png     PNG File Screenshot_2016-09-16-14-42-48.png    
Issue Links:
Relates
relates to MCPE-16691 Water Breathing visibility underwater Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - Android - Samsung Galaxy Tab S

 Description   

When using water breathing the visibility isn't consistent. It appears that I am able to see a perspective from two different filters instead of just one. I'm also not seeing a transition effect between the two filters. Sometimes the water will be extremely murky making it hard to see from a distance and sometimes it will be too clear with no tinting at all. For example: Near land the water visibility is extremely murky and when swimming away from land the water is too clear. No transition effect occurs. I expected to see one filter with a balance in between the two filters. Good visibility but with more tinting. See photos attached.


Generated at Sat Jan 11 15:14:07 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.