[MCPE-17045] Skeletons wielding fishing rods. Created: 16/Sep/16 Updated: 17/Nov/16 Resolved: 17/Nov/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.90.7 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Aspergerian | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Android - Samsung Galaxy Note |
| Description |
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When spawning a group of skeletons in a Infinite World, they would appear to hold fishing rods instead of bows. I've tried reproducing the bug in a Flat World, but nothing happened. It may have been a one-time thing as I've tried this again in another Infinite World, but again, nothing happened. |
| Comments |
| Comment by [MCPE Helper] Aspergerian [ 17/Nov/16 ] |
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I think it's fixed. |
| Comment by gatharian [ 17/Nov/16 ] |
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Cannot reproduce. Comment below if you can reproduce the bug. Also make sure that all texture packs are not in use to confirm this. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 03/Oct/16 ] |
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I had the same problem. I was however using a custom resource pack made by me that ONLY had the shaders changed. The .json files of that pack still sid that q skeleton should spawn with a bow. This happened only by dhance even with the same resource pack where skeletons spawning with fisning rods went on and off for bot spawn eggs and natural spawning. |
| Comment by [MCPE Helper] Aspergerian [ 02/Oct/16 ] |
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(Edit) The bug comes every now and then, Skeletons and Strays are affected and when they appear they'll sometimes hold a fishing rod. Personally I think this could be used a rare feature |
| Comment by [MCPE Helper] Aspergerian [ 16/Sep/16 ] |
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Only on the default one. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Sep/16 ] |
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Could you confirm if you were using any texture packs? |