[MCPE-17040] Mob running/move too fast after hit Created: 16/Sep/16  Updated: 26/Sep/16  Resolved: 26/Sep/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.90.7
Fix Version/s: None

Type: Bug
Reporter: AdiSeptiana25
Resolution: Duplicate Votes: 8
Labels: None

Issue Links:
Duplicate
duplicates MCPE-13757 All mob animations move too fast afte... Resolved
is duplicated by MCPE-17052 Mobs run SUPER fast Resolved
is duplicated by MCPE-17057 On worlds created before the latest b... Resolved
is duplicated by MCPE-17074 Entities run at an extremely fast pace Resolved
is duplicated by MCPE-17151 Mob Speed Resolved
is duplicated by MCPE-17154 Ovelha se movendo rapidamente Resolved
is duplicated by MCPE-17166 Creepers go extremely fast Resolved
is duplicated by MCPE-17174 Mobs in the latest version of beta mo... Resolved
is duplicated by MCPE-17196 Animals move at supr speed. Resolved
Confirmation Status: Confirmed
Platform: Phone - Android - Samsung Galaxy Ace
CHK:

 Description   

Sometime the mob running/move too fast

Addition by Mega_Spud
It seems that mobs generated before the latest update (0.15.90.7) are affected by this, and will move at a much higher speed than normal.

Update by nighter
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Please avoid duplicate comments. Post only NEW information regarding this bug.



 Comments   
Comment by Geoff Bransford-Koons [ 22/Sep/16 ]

This also happens with my Samsung Galaxy 5 phone (Android version 6.0.1) and MCPE 0.15.90 alpha build 1 version.

From the initial report it sounded like this was thought to only affect mobs from an earlier version, but I had an adult zombie attack at the speed of a baby zombie (possibly a little faster).

Also I noticed that the rabbits no longer run fast when I approach them or hit them. The hop animation plays at the regular (non-running) speed, but the distance they move is the normal wandering distance.

Comment by [Mojang] Adrian Östergård [ 19/Sep/16 ]

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

Comment by Michelle Earl [ 17/Sep/16 ]

Confirmed with Samsung Galaxy tab 4 with 5.1.2 lollipop

Comment by Elainedel [ 17/Sep/16 ]

Happens to me to, I had a farm in a world I was playing since 0.15, and all the animals were running really fast, even if just wandering around and not lured by wheat or seeds. I didn't hit them previously too... (device: samsung galaxy tab 3v aka T116 NU)

Comment by [MCPE Mod] Dr.Awesome4333 [ 17/Sep/16 ]

No need to hit it,they just are super fast

Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Sep/16 ]

Confirmed. I opened a world that had been created in an earlier version, and the naturally generated mobs were running extremely quickly (does not seem affect mobs spawned in with eggs).

To recreate punch an animal generated in an earlier version, and watch it run!

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