[MCPE-16615] "X" and "Z" coordinates are mirrored; "f" position is rotated 90° clockwise. Created: 23/Aug/16 Updated: 21/Feb/18 Resolved: 01/Apr/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.6, 0.15.7, 0.16.2, 1.0.0.0, 1.0.2, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54 |
| Fix Version/s: | 1.1.0.0 |
| Type: | Bug | ||
| Reporter: | [MCPE Helper] Aspergerian | ||
| Resolution: | Fixed | Votes: | 7 |
| Labels: | None | ||
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Platform: | Phone - Android - Samsung Galaxy Note | ||||||||||||||||
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| Description |
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Previously, the issue was concerned about the Sunrise/Sunset cycle being from North/South respectively, instead of East/West (that may still be the case if the coordinate system is indeed correct). However, the real issue may be that the "X" and "Z" coordinates may be flipped/warped; the "Z" (supposedly "X") coordinates (positive/negative-wise) are also mirrored. The "f" position may also be affected as well (completely rotated 90° clockwise). |
| Comments |
| Comment by [MCPE Helper] Aspergerian [ 01/Apr/17 ] |
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Finally fixed as of 1.1.0.0. |
| Comment by [MCPE Helper] Aspergerian [ 25/Feb/17 ] |
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So it looks like the potential real issues here are... The "X" and "Z" coordinates are mirrored; -The "X" (supposed to be "Z") coordinates (in terms of positive-negative changes) are correct. -However, the "Z" (supposed to be "X") coordinates (in terms of positive-negative changes) are mirrored as well; (travelling West = increasing instead of decreasing) It is also noted, that the "f" directional positions are entirely shifted 90° clockwise; (0 = West instead of South) This would also mean that Alternatively, if the coordinate system is actually correct, then this means the Sunrise/Sunset positions are indeed from North to South respectively. That would also mean that the Pumpkin stem textures, Sunflower positions and cobblestone "L" positions are facing incorrectly. However, if that were the case, then that means |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 02/Feb/17 ] |
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Aspergerian as the author of the ticket you can update the affected versions of it. |
| Comment by Even Holen [ 27/Dec/16 ] |
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I just tested this in iOS version 1.0.0. Given that the sun rises in the west, and goes down in the east the following still applies:
That is the good part, but still the following applies:
So the bug is still in action, or the coordinate system is somewhat mirrored or warped. |
| Comment by solehuddin power [ 18/Nov/16 ] |
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I hope coordinate like real world. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Oct/16 ] |
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Additionally, another means of orientation is using Clouds which always float west. This means in MCPE the sun should set in the direction that the clouds float, but it does not currently. |
| Comment by [MCPE Helper] Aspergerian [ 05/Sep/16 ] |
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So, the maps on PE are actually rotated (North is actually East and South is actually West)? |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 26/Aug/16 ] |
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Ok, so in PC, travelling North is negative Z , so ten steps North from x0 y4 z0 will take you to x0 y4 z-10 Using Sunflowers and cobblestone, you can clearly see the difference (Note the pattern on the cobblestone, and that the Sunflower should be facing EAST): This explains why when you place a map on an item frame, in PC/Java the top of the map will be North, but in MCPE it's East. (See |