[MCPE-1660] Minecraft PE - Worlds from muliplayer game are not correctly saved (only loaded chunk is saved) Created: 02/Feb/13 Updated: 04/May/15 Resolved: 02/Apr/13 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.5.0, 0.6.0, 0.6.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Ijustwanttoreportabugthatisall whatdoyouneedmynamefor | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | multiplayer, server, world | ||
| Attachments: |
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| Game Mode: | Survival | ||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad 2 | ||||||||
| Description |
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This bug is connected to the "Quit and save map" function in multiplayer games. It seems that only chunks loaded in devices's memory get saved. What I expected to happen was...: What actually happened was...: Steps to Reproduce: See the two attached images for comparison of what should have been saved and what was saved. What would I want it to do? I would like the "Quit and save map" function to crawl the whole map, load it into memory, chunk by chunk and save it exactly as it was on my friend's device. |
| Comments |
| Comment by Alexander Williams [ 26/Mar/13 ] |
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Duplicate of |
| Comment by Luis Robles [ 05/Feb/13 ] |
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This bug still exists since i bought Minecraft PE v0.3.0.... uuuufffffff |