[MCPE-16400] Graphical "fog" on certain textures. Created: 30/Jul/16 Updated: 20/Jan/23 Resolved: 20/Jan/23 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.15.0.11 RTX Beta, 1.16.100.53 Beta, 0.15.4, 0.16.0, 0.16.1, 0.16.2, 1.0.0, 1.0.2, 1.0.3, 1.0.4.1, 1.1.0.9, 1.0.8.1, 1.16.21, 1.16.20 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Mark Schoner | ||
| Resolution: | Incomplete | Votes: | 9 |
| Labels: | rendering | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||
| Platform: | Multiple | ||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||
| ADO: | 54663 | ||||||||||||||||||||||||||||||||
| Description |
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[Device is a Samsung Galaxy Tab 4] A weird graphical "fog" appears on certain textures when viewed from a distance. Issue occurs primarily when the textures in question are viewed from the ground. Observing the error from a higher position will produce different alterations. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Jan/23 ] |
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem. For any account or purchasing related issues, please contact Minecraft Customer Support directly, as we cannot assist with those here at the bug tracker. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Aug/21 ] |
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Thank you for your report! Is this still an issue in the latest version? If so, please add a comment or update the affected version field. To make your bug report as effective as possible, please try and include the following steps to reproduce the problem:
If your ticket does not look like the example given here, then it's likely to be closed as incomplete. This ticket will automatically reopen when you reply. Quick Links: |
| Comment by Skaijie [ 07/Mar/21 ] |
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This can likely be considered fixed when RenderDragon is ported to all Bedrock devices. |
| Comment by [Mod] LateLag [ 27/Aug/20 ] |
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This seems to be an issue with mipmap settings. It could possibly be fixed with the addition of anisotropic filtering. |
| Comment by [Mod] LateLag [ 27/Aug/20 ] |
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Reopened and confirmed on current versions. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 09/May/18 ] |
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by gatharian [ 25/Jan/17 ] |
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Confirmed in 1.0.2 with minecart rails. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 10/Dec/16 ] |
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I think this is the same bug that causes the textures to look wrong for rails and ladders at a distance: To recreate, just lay rails (ladders) for approximately 20 blocks in front of you. My video settings are as follows: |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 29/Oct/16 ] |
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Affects 0.16.0 |
| Comment by gatharian [ 29/Oct/16 ] |
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Does this bug affect 0.16.0? If so please respond. |
| Comment by Mark Schoner [ 31/Jul/16 ] |
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The last picture depicts what occurs when the brick texture is viewed from an elevation. As one can see, the "fog" mostly disappears, but an odd grid pattern takes its place. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 31/Jul/16 ] |
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relates to |