[MCPE-16371] Multiple mechanism components are ticked in a random order when they are to be ticked in exactly the same rs tick Created: 29/Jul/16 Updated: 23/Nov/24 Resolved: 20/Sep/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.14.30.51 Beta, 1.14.25.1 Beta, 1.14.20 Hotfix, 1.14.1 Hotfix, 1.14.0.3 Beta, 1.14.0.2 Beta, 1.13.0.9 Beta, 0.15.4, 0.15.90.2, 0.15.90.7, 1.12.1, 1.12.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Build Craft | ||
| Resolution: | Works As Intended | Votes: | 5 |
| Labels: | redstone | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Multiple | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Description |
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When using the obsever it updates on other blocks that it should update on. |
| Comments |
| Comment by PHO [ 20/Sep/16 ] |
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I asked developers about this, and they said this one was WAI as I explained before, at least for now. They said that the current behavior is indeed confusing and might be changed in the future. |
| Comment by Zeb [ 19/Sep/16 ] |
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I think this bug needs a better name. This isn't really an observer bug, its a piston-timing bug. It should be called something like "piston timings are inconsistent" or something like that so other people will be able to find the bug easier, as this is NOT even strictly related to observers, but all piston contraptions relying on precise timings. |
| Comment by Zeb [ 16/Sep/16 ] |
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Affects 0.16.0 beta build 4 AKA 0.15.90.7. |
| Comment by Zeb [ 03/Sep/16 ] |
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Confirmed for 0.15.90.2. (Tested on Pocket Edition.) |
| Comment by Abigale Moore [ 30/Jul/16 ] |
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Could that be corrected? Sorry, but that had been the underlying cause of my bug too. |
| Comment by PHO [ 30/Jul/16 ] |
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Thanks for the screenshots. I confirmed it in 0.15.4 / iOS. This is indeed a mysterious behavior but might be working as intended:
When there are multiple components to process in the same tick, PE 0.15.4 apparently randomizes the processing order unlike as in ≦ 0.15.3. That's probably why your flying machine stopped working in 0.15.4. |
| Comment by Build Craft [ 29/Jul/16 ] |
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So when it leaves it should go to point two. But it leaves and then after like 5 blocks it goes back to piont one. |
| Comment by Build Craft [ 29/Jul/16 ] |
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This flying machine worked did work in 0.15.0-0.15.3 |
| Comment by Build Craft [ 29/Jul/16 ] |
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Here is another photo. |
| Comment by Build Craft [ 29/Jul/16 ] |
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There is the photos in new angles. |
| Comment by PHO [ 29/Jul/16 ] |
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Could you take another screenshot with a different angle? I can't reproduce it because I have no idea how exactly your flying machine is built. |
| Comment by Build Craft [ 29/Jul/16 ] |
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It's not timeline its timing.(look on the photo) |