[MCPE-16316] Hostile mob farm with flushing system not working Created: 21/Jul/16 Updated: 21/Jul/16 Resolved: 21/Jul/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.3 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Ricardo Vargas | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Phone - Android - Samsung Other (Specify in description) | ||||||||
| Description |
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In my mcpe world I have built a 10 story hostile mob farm with an auto flushing system. The farm I used was mumbo jumbo's design. I afk 24 blocks from the center of the farm and I only get spawns for 5 minutes after loading the world, then they stop. From what I know mcpe and mcpc have the same spawning rules when I built the same farm on the pc edition I got incredible amounts of drops. Is there some bug that affects how mobs spawn in pocket edition? |
| Comments |
| Comment by Ricardo Vargas [ 21/Jul/16 ] |
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Oh that does make sense thanks for telling me about it. But it makes me angry that I built that massive mob farm to get no rewards, and the developers see it as a minor issue. |
| Comment by PHO [ 21/Jul/16 ] |
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I'm pretty sure that's a consequence of |