[MCPE-16316] Hostile mob farm with flushing system not working Created: 21/Jul/16  Updated: 21/Jul/16  Resolved: 21/Jul/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.3
Fix Version/s: None

Type: Bug
Reporter: Ricardo Vargas
Resolution: Duplicate Votes: 0
Labels: None

Issue Links:
Duplicate
duplicates MCPE-12422 Vertical distance is ignored by the h... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - Samsung Other (Specify in description)

 Description   

In my mcpe world I have built a 10 story hostile mob farm with an auto flushing system. The farm I used was mumbo jumbo's design. I afk 24 blocks from the center of the farm and I only get spawns for 5 minutes after loading the world, then they stop. From what I know mcpe and mcpc have the same spawning rules when I built the same farm on the pc edition I got incredible amounts of drops. Is there some bug that affects how mobs spawn in pocket edition?
PS: I have lit all nearby land and caves and have it in hard mode.



 Comments   
Comment by Ricardo Vargas [ 21/Jul/16 ]

Oh that does make sense thanks for telling me about it. But it makes me angry that I built that massive mob farm to get no rewards, and the developers see it as a minor issue.

Comment by PHO [ 21/Jul/16 ]

I'm pretty sure that's a consequence of MCPE-12422. What do you think RickyRicardo1838?

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