[MCPE-16227] Tnt will not blow up blocks that are being pushed by a piston at the same time Created: 15/Jul/16 Updated: 22/Nov/24 |
|
| Status: | Reopened |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.17.11 Hotfix, 1.16.200.55 Beta, 1.16.200.53 Beta, 0.15.1, 0.15.2, 0.16.2, 1.2.5.52, 1.2.10.2, 1.2.13.5, 1.2.13.60, 1.9.0.3 Beta, 1.8.0, 1.8.1, 1.16.20, 1.16.40 Hotfix, 1.16.201 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Daniel Lau | ||
| Resolution: | Unresolved | Votes: | 118 |
| Labels: | None | ||
| Attachments: |
|
| Confirmation Status: | Confirmed |
| Platform: | Multiple |
| CHK: | |
| ADO: | 536995 |
| Description |
|
I was expecting the chest to blow up. It didn't. See pics below |
| Comments |
| Comment by JervieA20 [ 22/Nov/24 ] |
|
Update: I did reproduce this issue in both versions (1.21.44 & 1.21.60.21), Because of perfect timing and explosion range needs to get unblown chest, So i Adjusted the setup from old World file. When moving an chest into 5 blocks explosion range can blocks blowing the chest and if a smaller offset of Ignited TNT can cause disappear the chest without dropping tile, The 2nd and 3rd delay of redstone repeater can be use to adjust the timing needs to be accurate and perfect timing between moving chest and TNT Explosion. |
| Comment by Minecraft386882 [ 06/Nov/24 ] |
|
Confirmed in 1.21.44 |
| Comment by Give me a new username [ 24/May/21 ] |
|
This is not a bug, it is actually meant to work this way. |
| Comment by silentwisperer [ 24/May/21 ] |
|
1.16.221. |
| Comment by [MCQA] v-magwar (Inactive) [ 24/May/21 ] |
|
Weird, I cannot reproduce the issue, neither on retail nor on beta.ย |
| Comment by elizabeth pohl [ 21/May/21 ] |
|
i clicked on the last thing and gave me a worldย i dont like that but the chest did blow up |
| Comment by elizabeth pohl [ 21/May/21 ] |
|
i think chests will not blow up when hit by tnt did you try any others or closer tntย that kind of thing? |
| Comment by silentwisperer [ 21/May/21 ] |
|
this is still an issue and affects current main release and 1.17.0.58 |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 21/May/21 ] |
|
Thank you for your report! Is this still an issue in the latest version? This ticket will automatically reopen when you reply. Quick Links: |
| Comment by GinePik [ 01/Oct/20 ] |
|
Affects 1.16.200.55 Beta |
| Comment by Chase Ryan Attebury [ 01/Sep/20 ] |
|
I don't understand why this doesn't work. |
| Comment by silentwisperer [ 27/Aug/20 ] |
|
This issue still affects 1.16.20 This is a parity issue as well. On java edition block 36 (a moving block) will have no blast resistance, and will be dropped by explosions. Moving blocks on bedrock are the opposite, they cannot be destroyed by explosions at all. How to reproduce: Expected result: |
| Comment by [MCPE Mod] Auldrick [ 23/Feb/18 ] |
|
Confirmed on Windows 10 1.2.10.2. Test world attached: MCPE-16227.mcworld. |
| Comment by MaladjustedPlatypus [ 23/Feb/18 ] |
|
This is still occurring as of 1.2.10 |
| Comment by MaladjustedPlatypus [ 30/May/17 ] |
|
Affects version 1.0.9. |
| Comment by Daniel Lau [ 19/Nov/16 ] |
|
Affects current version 0.16.2 |
| Comment by AMAN4700 [ 18/Nov/16 ] |
|
This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Ryan Moore [ 26/Jul/16 ] |
|
This works as intended. When a block is being pushed by a piston, it turns into an entity, rather than a block, so that it can be animated. So while the piston is in between states of extended and retracted, it turns into an entity and some physics do not apply. |