| Type: | Bug | ||
| Reporter: | Renaming | ||
| Resolution: | Unresolved | Votes: | 83 |
| Labels: | bow, entity-animation, skeleton, stray | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Multiple | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ADO: | 54636 64308 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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When a skeleton or a stray is attacking something, you cannot see the arrow in its bow animation. Steps to reproduce: |
| Comments |
| Comment by FireLiz [ 15/Feb/24 ] |
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Also affects bogged |
| Comment by strawberrymilk [ 13/Dec/23 ] |
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affects 1.20.60.23 preview |
| Comment by strawberrymilk [ 13/Dec/23 ] |
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affects 1.20.50, and 1.20.60.22 preview. |
| Comment by strawberrymilk [ 03/Dec/23 ] |
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affects 1.20.41 Hotfix and 1.20.60.21 preview |
| Comment by Pedro Barbosa Bruno [ 26/Jun/22 ] |
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Affects 1.19.2 and 1.19.10.24 preview |
| Comment by Renaming [ 13/Mar/22 ] |
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Still affects 1.18.12.01. Not sure if they would implement the skeleton strafing AI alongside this animation. |
| Comment by Godofnoob [ 05/Mar/22 ] |
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effective 1.18.12.01 |
| Comment by Yacoub Mezni [ 16/Oct/21 ] |
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Affects 1.18.0.21 |
| Comment by StarJourney [ 24/Sep/21 ] |
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Affect on 1.17.30 |
| Comment by StarJourney [ 15/Aug/21 ] |
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Affects on 1.17.11 hotfix update |
| Comment by JGames71 [ 16/Jul/21 ] |
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Affects 1.17.10 |
| Comment by Skaijie [ 09/Dec/20 ] |
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Affects 1.16.200 |
| Comment by Walter Brown [ 10/Jul/20 ] |
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I don't understand why they added the crossbow animation for Pillagers and Piglins but not the bow animation for Skeletons and Strays. |
| Comment by [Mod] Jarl-Penguin [ 14/Mar/20 ] |
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Affects 1.14.30 |
| Comment by B [ 02/Mar/20 ] |
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Affects 1.15.0.53 and 1.15.0.54 beta versions |
| Comment by B [ 18/Feb/20 ] |
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Still happening in the 1.15.xx beta versions! |
| Comment by DrownedZombie [ 17/Apr/19 ] |
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Seems like Bedrock is the only version to have skeletons with the old AI. The stray does hold the bow like they are charging it but there is no animation. |
| Comment by PC_Screen [ 29/Nov/18 ] |
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Pillagers got their own animations - so why not just add it for the other mobs too? |
| Comment by Nagy Richárd [ 29/Nov/18 ] |
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Affects 1.9.0.2. |
| Comment by [MCPE Helper] Aspergerian [ 21/Mar/17 ] |
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Affects 1.0.5.13. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 17/Jan/17 ] |
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Confirmed for 1.0.0 - Added screenshot for comparison: |
| Comment by Zeb [ 24/Nov/16 ] |
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Actually, as of 0.16.2, skeletons have no bow-charging animation at all. Their bows are static when in use. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Zeb [ 05/Sep/16 ] |
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Affects 0.15.90.2. |