[MCPE-16208] droppers behave strange (instant dropper lines dont work) Created: 14/Jul/16 Updated: 19/Jul/23 Resolved: 03/Jan/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Julian Döhl | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | None | ||
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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when using a "instant" hopper line the items dont travel to the end. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Jan/18 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Julian Döhl [ 15/Jul/16 ] |
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This also effect similar dropper elevators (silent) because they also rely on the prinziple of multiple blocks getting powered at the same time so if this dosen`t get "fixed" it will be way harder to make silent dropper elevators as far is i know. |
| Comment by PHO [ 15/Jul/16 ] |
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I'm inclined to close this as Works As Intended. Your dropper pipe design depends on the processing order of droppers in exactly the same tick, and such contraptions can't be considered to be stable. Even though the PC edition and PE have roughly the same redstone logic, the order of multiple things that happen in one tick isn't defined by the logic and they don't behave exactly the same. |