[MCPE-16190] Beds have a bad texture when in the distance.(always not sometimes) Created: 13/Jul/16 Updated: 01/Nov/16 Resolved: 01/Nov/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.2, 0.15.10, 0.15.90.8, 0.16.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | [MCPE Mod] Dr.Awesome4333 | ||
| Resolution: | Duplicate | Votes: | 3 |
| Labels: | None | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||
| Platform: | Tablet - Android - Samsung Galaxy Tab 4 Nook | ||||||||
| CHK: | |||||||||
| Description |
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When looking at beds from a distance the shader or the mip, blend thewhite with the red making the side of the bed with the pillow significantly brighter than the bottom half. Also a random white stripe is blended in as well in between. To reproduce, place a bed (or a row of them for comparison) I would expect the bed's texture to get bury like most of the textures but not a full on blend of all the pixels into one color. |
| Comments |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 01/Nov/16 ] |
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Still affects 0.16.0 |
| Comment by [Mojang] Adrian Östergård [ 01/Nov/16 ] |
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Please reply and update affected versions if you're still able to reproduce this issue. |
| Comment by Zeb [ 17/Oct/16 ] |
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Confirmed for 0.15.10. (Tested on Windows 10.) |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 08/Oct/16 ] |
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Still affects 0.15.90.8 |
| Comment by gatharian [ 06/Oct/16 ] |
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Cannot reproduce. Reply if this is still happening. |
| Comment by Mark Schoner [ 31/Jul/16 ] |
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Oh, I know that, I'm just linking up my own related issue to your page so the bug fixers can see it as well. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 31/Jul/16 ] |
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I know, I am the one who commented the related issue |
| Comment by Mark Schoner [ 31/Jul/16 ] |
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Related: |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 31/Jul/16 ] |
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Also affects glass in the far far distance. |
| Comment by [MCPE Mod] Dr.Awesome4333 [ 13/Jul/16 ] |
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And the reason I put the stuff in the parentheses is to show that it is not the textures getting randomly disorted/changed as this is consistent, the other bug is random. |