[MCPE-16190] Beds have a bad texture when in the distance.(always not sometimes) Created: 13/Jul/16  Updated: 01/Nov/16  Resolved: 01/Nov/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.2, 0.15.10, 0.15.90.8, 0.16.0
Fix Version/s: None

Type: Bug
Reporter: [MCPE Mod] Dr.Awesome4333
Resolution: Duplicate Votes: 3
Labels: None

Attachments: PNG File Screenshot_2016-07-13-00-12-22.png    
Issue Links:
Duplicate
duplicates MCPE-16400 Graphical "fog" on certain textures. Resolved
Confirmation Status: Confirmed
Platform: Tablet - Android - Samsung Galaxy Tab 4 Nook
CHK:

 Description   

When looking at beds from a distance the shader or the mip, blend thewhite with the red making the side of the bed with the pillow significantly brighter than the bottom half. Also a random white stripe is blended in as well in between.

To reproduce, place a bed (or a row of them for comparison)
Walk away and notice how the texture chages and contrasts with the bed's other side.

I would expect the bed's texture to get bury like most of the textures but not a full on blend of all the pixels into one color.



 Comments   
Comment by [MCPE Mod] Dr.Awesome4333 [ 01/Nov/16 ]

Still affects 0.16.0
This issue should be closed though as MCPE-16400 is the same issue just with different blocks.

Comment by [Mojang] Adrian Östergård [ 01/Nov/16 ]

Please reply and update affected versions if you're still able to reproduce this issue.

Comment by Zeb [ 17/Oct/16 ]

Confirmed for 0.15.10. (Tested on Windows 10.)

Comment by [MCPE Mod] Dr.Awesome4333 [ 08/Oct/16 ]

Still affects 0.15.90.8
Now the top part of the bed just becomes completely white instead of pink and clashes with the side part of the bed with it being half white and half red.

Comment by gatharian [ 06/Oct/16 ]

Cannot reproduce. Reply if this is still happening.

Comment by Mark Schoner [ 31/Jul/16 ]

Oh, I know that, I'm just linking up my own related issue to your page so the bug fixers can see it as well.

Comment by [MCPE Mod] Dr.Awesome4333 [ 31/Jul/16 ]

I know, I am the one who commented the related issue

Comment by Mark Schoner [ 31/Jul/16 ]

Related: MCPE-16400

Comment by [MCPE Mod] Dr.Awesome4333 [ 31/Jul/16 ]

Also affects glass in the far far distance.

Comment by [MCPE Mod] Dr.Awesome4333 [ 13/Jul/16 ]

And the reason I put the stuff in the parentheses is to show that it is not the textures getting randomly disorted/changed as this is consistent, the other bug is random.

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