[MCPE-15928] When players join or leave a multiplayer game, or players other than the host change dimensions, all repeaters on the map will go to lowest delay. The texture does not reflect this, repeaters must be manually reset Created: 27/Jun/16 Updated: 28/Sep/16 Resolved: 28/Sep/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Kevin Chiem | ||
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad 3 | ||||||||
| Description |
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When playing in multiplayer, any player other than the host joining or leaving, or changing dimensions via nether portal will cause all repeater to act on lowest delay, regardless of the texture. All repeater must be manually reset by tapping on them enough times to return them to the desired delay. |
| Comments |
| Comment by PHO [ 28/Sep/16 ] |
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Tavish is right. This is a duplicate of |
| Comment by Tavish McEwen [ 26/Sep/16 ] |
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Duplicate of https://bugs.mojang.com/browse/MCPE-13983?jql=project%20%3D%20MCPE%20AND%20text%20~%20repeater, although it may be older. |
| Comment by Kevin Chiem [ 04/Jul/16 ] |
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Hello? Can I get some help on this issue? |