[MCPE-15928] When players join or leave a multiplayer game, or players other than the host change dimensions, all repeaters on the map will go to lowest delay. The texture does not reflect this, repeaters must be manually reset Created: 27/Jun/16  Updated: 28/Sep/16  Resolved: 28/Sep/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.1
Fix Version/s: None

Type: Bug
Reporter: Kevin Chiem
Resolution: Duplicate Votes: 1
Labels: None

Issue Links:
Duplicate
duplicates MCPE-13983 Delay of repeaters can be ignored in ... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad 3

 Description   

When playing in multiplayer, any player other than the host joining or leaving, or changing dimensions via nether portal will cause all repeater to act on lowest delay, regardless of the texture. All repeater must be manually reset by tapping on them enough times to return them to the desired delay.



 Comments   
Comment by PHO [ 28/Sep/16 ]

Tavish is right. This is a duplicate of MCPE-13983.

Comment by Tavish McEwen [ 26/Sep/16 ]

Duplicate of https://bugs.mojang.com/browse/MCPE-13983?jql=project%20%3D%20MCPE%20AND%20text%20~%20repeater, although it may be older.

Comment by Kevin Chiem [ 04/Jul/16 ]

Hello? Can I get some help on this issue?

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