[MCPE-15733] Fall damage glitches and bugs in multiplayer for horses and players Created: 20/Jun/16  Updated: 03/Oct/18  Resolved: 05/Jun/18

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0, 0.15.4, 0.15.6, 0.15.7, 0.15.10, 0.16.2, 1.0.0.2, 1.0.0
Fix Version/s: None

Type: Bug
Reporter: RobloxPro300090
Resolution: Cannot Reproduce Votes: 5
Labels: fall-damage, multiplayer

Issue Links:
Duplicate
is duplicated by MCPE-17950 Losing health when climbing down stai... Resolved
is duplicated by MCPE-18737 Horse Landing Hurt Resolved
is duplicated by MCPE-21420 Multiplayer Bugs Resolved
is duplicated by REALMS-229 Horse Taking Random Damage Resolved
Relates
relates to MCPE-15218 Horse Bug - Horse Dies When LAN Conne... Resolved
Confirmation Status: Confirmed
Platform: Windows
CHK:
ADO: 40516

 Description   

When you play in multiplayer, you will take fall damage from server lag. For example: If you fall from three blocks high and hit the ground then quickly fall from one or more, you will take fall damage. And when a non-hosting player and rides a horse jumping from 3 or more blocks high, the horse will take damage.



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 05/Jun/18 ]

Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki

Comment by RobloxPro300090 [ 03/Dec/16 ]

I happened to notice another not-so-big of a deal problem, but it seems that depending on where you mounted the horse from, you are offset. I've only seen this in the current version.

Comment by RobloxPro300090 [ 03/Dec/16 ]

Just tried it and it seems the issue is worse: the horses take fall damage from 1-2 blocks high from jumping, but not falling. It's hard to get server lag with the new router we have, so once I get server lag I can reply back on that.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 28/Nov/16 ]

This affects 0.16.2 LAN multiplayer also.

Comment by [MCPE Mod] Celesian [ 26/Nov/16 ]

@AMAN4700 this is still an issue as of 0.16.2. Tested on realms

Comment by AMAN4700 [ 18/Nov/16 ]

This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You!

Comment by PHO [ 05/Sep/16 ]

I have experienced it on a realm with 0.15.7. When a mule jumped to the maximum height it took a fall damage by hitting the ground.

Comment by RobloxPro300090 [ 14/Aug/16 ]

I've also noticed a little bug where when people playing from a device other than the host ride a horse, the horse takes fall damage from around 3-2 blocks or higher.

Comment by RobloxPro300090 [ 08/Aug/16 ]

I tried reproducing both the horse and player fall damage glitch in LAN in MC 0.15.4 with server lag, and the problem still occured for both. This time though, the horse takes damage like the player does, even if the horse is being ridden, it takes damage as it should, just when the server lags, it adds up all of the falling distance while the server is lagging. So the problem I would say is 33.3% resolved.

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by RobloxPro300090 [ 20/Jun/16 ]

It's from all multiplayer server types: Realms, LAN, External, and Xbox Broadcasting. It's because of occasional server lag for players, and some bug of ridden hores's falling info being sent after dismounting. The horse takes as much fall damage as the total fall height as if it really fell that high, and once the falling info is sent for the player, it sums that up too, but it doesn't send info after an event occurs,

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