[MCPE-15719] Negative level effect converts to a positive level effect if the world is exited and reentered Created: 19/Jun/16 Updated: 20/Feb/21 Resolved: 20/Jun/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | DoublePositive | ||
| Resolution: | Invalid | Votes: | 1 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Tablet - iOS - iPad Mini |
| Description |
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If the player has a negative level of a potion effect, such as -100, the player will instead have a positive level (specific level unknown, but it is very high with a starting level of -100) of that potion effect if they exit and reenter the world. |
| Comments |
| Comment by BlazeDrake [ 20/Feb/21 ] |
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This should be reopened. Addons are able to be officially imported, and have been able to add negative effects in entity files for a while now. Items/blocks can too with holiday creator features on. This issue still effects those, at least with my testing. |
| Comment by Zeb [ 20/Jun/16 ] |
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Yes you can. Just use a resource pack that changes the items.json. (Support for those was added in 0.15.0. Resource packs count as vanilla, right?) EDIT: Nevermind, I can see that you're not accepting bugs for custom resource packs until Mojang adds an official import button. |
| Comment by kaleb418 [ 20/Jun/16 ] |
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This issue is Invalid, as it is not possible to obtain a negative potion affect in vanilla MPCE. |
| Comment by Zeb [ 19/Jun/16 ] |
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Can confirm this occurs on 0.15.0. (Tested on Windows 10.) You can reproduce by creating a resource pack that changes a food item to give you a potion effect with a negative amplifier when eaten. The effect from the food will work as intended until relogging, at which point the effect amplifier is changed to a positive value. |