[MCPE-15719] Negative level effect converts to a positive level effect if the world is exited and reentered Created: 19/Jun/16  Updated: 20/Feb/21  Resolved: 20/Jun/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0
Fix Version/s: None

Type: Bug
Reporter: DoublePositive
Resolution: Invalid Votes: 1
Labels: None

Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Mini

 Description   

If the player has a negative level of a potion effect, such as -100, the player will instead have a positive level (specific level unknown, but it is very high with a starting level of -100) of that potion effect if they exit and reenter the world.



 Comments   
Comment by BlazeDrake [ 20/Feb/21 ]

This should be reopened. Addons are able to be officially imported, and have been able to add negative effects in entity files for a while now. Items/blocks can too with holiday creator features on. This issue still effects those, at least with my testing.

Comment by Zeb [ 20/Jun/16 ]

Yes you can. Just use a resource pack that changes the items.json. (Support for those was added in 0.15.0. Resource packs count as vanilla, right?)

EDIT: Nevermind, I can see that you're not accepting bugs for custom resource packs until Mojang adds an official import button.

Comment by kaleb418 [ 20/Jun/16 ]

This issue is Invalid, as it is not possible to obtain a negative potion affect in vanilla MPCE.

Comment by Zeb [ 19/Jun/16 ]

Can confirm this occurs on 0.15.0. (Tested on Windows 10.) You can reproduce by creating a resource pack that changes a food item to give you a potion effect with a negative amplifier when eaten. The effect from the food will work as intended until relogging, at which point the effect amplifier is changed to a positive value.

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