[MCPE-15686] Piston Principal missing. Created: 19/Jun/16 Updated: 20/Jun/16 Resolved: 19/Jun/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Amaan | ||
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Tablet - iOS - iPad Mini | ||||||||
| Description |
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In the PC version of minecraft there is a piston principal where if a sticky piston receives a one tick delay the block will rise up but will stay there and the piston will proceed to fall back down; if another one tick pulse is given the piston will lift up, grab the 'floating' block and then fall down with the block. However, this principal is missing in MCPE 0.15.0 if a 1 tick pulse is given to a piston it will lift the block as well as take it back down. This is an issue and things like: Double Block Extenders Cannot Exist In MCPE As It Relies on this 1 tick principle to function. So please implement this principle into MCPE Thank You |
| Comments |
| Comment by PHO [ 20/Jun/16 ] |
FYI it's still possible in PE. Remember the fact that an already retracted sticky piston does not pull a block in front of it when the piston itself is pulled by another sticky piston. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Jun/16 ] |
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Thanks for your report! This is however a Duplicate of |
| Comment by Amaan [ 19/Jun/16 ] |
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Well No, No Not Really, as It is showing something wrong with pistons that isn't working correctly, that's should already be implemented with the release of pistons; I'm not requesting it, I'm reported something wrong. |
| Comment by ItsPlantseed [ 19/Jun/16 ] |
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I think this is a feature request, not a bug. |