[MCPE-15686] Piston Principal missing. Created: 19/Jun/16  Updated: 20/Jun/16  Resolved: 19/Jun/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0
Fix Version/s: None

Type: Bug
Reporter: Amaan
Resolution: Duplicate Votes: 0
Labels: None

Attachments: PNG File IMG_0541.PNG    
Issue Links:
Duplicate
duplicates MCPE-14851 Sticky pistons can pull a block 1 tic... Resolved
Confirmation Status: Unconfirmed
Platform: Tablet - iOS - iPad Mini

 Description   

In the PC version of minecraft there is a piston principal where if a sticky piston receives a one tick delay the block will rise up but will stay there and the piston will proceed to fall back down; if another one tick pulse is given the piston will lift up, grab the 'floating' block and then fall down with the block. However, this principal is missing in MCPE 0.15.0 if a 1 tick pulse is given to a piston it will lift the block as well as take it back down. This is an issue and things like: Double Block Extenders Cannot Exist In MCPE As It Relies on this 1 tick principle to function. So please implement this principle into MCPE

Thank You



 Comments   
Comment by PHO [ 20/Jun/16 ]

This is an issue and things like: Double Block Extenders Cannot Exist In MCPE As It Relies on this 1 tick principle to function.

FYI it's still possible in PE. Remember the fact that an already retracted sticky piston does not pull a block in front of it when the piston itself is pulled by another sticky piston.

Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Jun/16 ]

Thanks for your report! This is however a Duplicate of MCPE-14851 – If you have not, please use the search function in the future, to see if your bug has already been submitted, as currently over 47% of tickets are being closed as duplicate.

Comment by Amaan [ 19/Jun/16 ]

Well No, No Not Really, as It is showing something wrong with pistons that isn't working correctly, that's should already be implemented with the release of pistons; I'm not requesting it, I'm reported something wrong.

Comment by ItsPlantseed [ 19/Jun/16 ]

I think this is a feature request, not a bug.

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