[MCPE-15543] Horizon doesn't render on Tegra4 Created: 16/Jun/16 Updated: 14/Jan/22 Resolved: 09/Oct/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0, 0.15.4, 0.15.6, 0.16.1, 0.17.0.2, 1.0.7.0, 1.0.9.1, 1.2.0.81 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Andreas Stürmer | ||
| Resolution: | Cannot Reproduce | Votes: | 1 |
| Labels: | nvidia-shield, shield, sky, tegra | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Platform: | Android |
| Description |
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Hello I experience several glitches on the latest versions of MCPE on the nVidia Shield Portable. I have the latest updates - MCPE as well as Firmware of the device. The sky and clouds gets cut at a fixed distance and behind that distance the sky is just white down to the horizon. BUG IS STILL THERE IN BETTER TOGETHER UPDATE Kind regards |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 09/Oct/18 ] |
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Cleaning up old tickets: This ticket has not received a response recently so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines. Quick Links: |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Feb/18 ] |
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Thank you for your report! Is this still an issue in the latest version? This ticket will automatically reopen when you reply. Quick Links: |
| Comment by Andreas Stürmer [ 23/Sep/17 ] |
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Bug is still there with BETTER TOGETHER update. |
| Comment by Andreas Stürmer [ 26/May/17 ] |
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It seems I've found a workaround for this bug. 1. The Android device must be rooted. Perhaps your programmers can fix this directly in MCPE. The existing bug, where the horizon is a solid color and no gradient/fog. |
| Comment by Andreas Stürmer [ 25/May/17 ] |
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Thanks for the response!!! Attached my device report... Report generated and shared with System Info Droid. Download the Android App at Google Play Store. SUMMARY Device: NVIDIA SHIELD Android: 5.1 Processor: Roth CPU Max Frequency: 1912 Mhz CPU Cores: 4 System RAM: 1.84 GB GPU: NVIDIA Corporation NVIDIA AP Audio Chipset: P2450 Internal Storage: 12.72 GB (1.27 GB Free) Display Size: 1280x720 (4.98") Screen Density: 294 ppi (320 dpi) SYSTEM Model: SHIELD Manufacturer: NVIDIA Android: 5.1 API Level: 22 Kernel: 3.4.10-gf6c5d7b(01.00.32208_722.2550) Compilation: LMY47N.01.00.32208.0110 Google Apis: Inactive Uptime: 00:00:06:03 PROCESSOR Processor: Roth Instruction Sets: armeabi-v7a, armeabi CPU Max Frequency: 1912 Mhz CPU Cores: 4 Core 1 816 Mhz Core 2 816 Mhz Core 3 standby Core 4 standby GRAPHICS PROCESSING UNIT General Info: Model: NVIDIA AP Vendor: NVIDIA Corporation OpenGL Version: OpenGL ES 2.0 Advanced Info: Viewport Size: 4096 x 4096 Renderbuffer Size: 4096 x 4096 Cubemap Size: 4096 x 4096 Texture Size: 4096 x 4096 Texture Units: 4096 Vertex Textures: 4096 Combined Textures: 4096 Vertex Attributes: 4096 Vertex Uniforms: 4096 Varying Vectors: 4096 Fragment Uniform Vectors: 4096 Extensions:GL_EXT_bgra GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_format_BGRA8888 GL_EXT_unpack_subimage GL_EXT_debug_marker GL_EXT_debug_label GL_NV_texture_npot_2D_mipmap GL_OES_byte_coordinates GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_matrix_palette GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_fbo_render_mipmap GL_OES_fixed_point GL_OES_framebuffer_object GL_OES_matrix_get GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_query_matrix GL_OES_read_format GL_OES_rgb8_rgba8 GL_OES_single_precision GL_OES_stencil8 GL_OES_texture_cube_map GL_OES_vertex_half_float NETWORK Wifi Network: Status: Connected SSID: WirelessLAN BSSID: a0:63:91:27:f7:62 IP v4: 172.16.0.13 IP v6: FE80::B0EE:45FF:FE58:37AD MAC: b0:ee:45:58:37:ad Frequency: 2442MHz Link Speed: 24Mbps RSSI: -56dBm RSSI Level: 3 of 5 Mobile Network: Status: Disconnected AUDIO CHIP Audio Chipset: P2450 Supported Audio Codecs: AAC LC, HE-AACv, AAC ELD, AMR-NB, AMR-WB, FLAC, MP3, MIDI, Vorbis, PCM/WAVE Audio Modes: Mono, Stereo, 5.0, 5.1, Extra Radio Chip: Not Available MEMORY System Memory: Total System RAM: 1.84 GB Free System RAM: 1.01 GB Java VM Max Memory: 96 MB Storage Space: Internal Storage: 12.72 GB (1.27 GB Free) DISPLAY Resolution: 1280x720 Refresh Rate: 60 Hz Screen Size: 4.98" (12.64 cm) Pixels Density: 294 ppi Dots Density: 320 dpi CAMERA TEMPERATURE System Temp: No sensors available Battery Temp: 0 ºC (32 ºF) BATTERY Battery Level: 57 % Battery Status: Discharging Charge Source: No Source Health: Good Voltage: 3 mV Capacity: 6750 mah Technology: SENSORS MPL rotation vector Vendor: Invensense Power Consumption: 0.5 mA Max Range: 10240.0 Resolution: 1.0 MPL linear accel Vendor: Invensense Power Consumption: 0.5 mA Max Range: 10240.0 Resolution: 1.0 MPL gravity Vendor: Invensense Power Consumption: 0.5 mA Max Range: 10240.0 Resolution: 1.0 MPL Gyro Vendor: Invensense Power Consumption: 0.5 mA Max Range: 10240.0 Resolution: 1.0 MPL accel Vendor: Invensense Power Consumption: 0.5 mA Max Range: 10240.0 Resolution: 1.0 MPL Orientation Vendor: Invensense Power Consumption: 9.7 mA Max Range: 360.0 Resolution: 1.0 |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 25/May/17 ] |
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Thank you for your patience with this. We're having trouble reproducing the issue. If you'd be willing perhaps you could add some details about your device that might help the developers. A quick search came up with the app System Info Droid on the Play Store, which has the option to email yourself a detailed list of device specifications. You could copy and paste the specs here if you'd be willing. Quick Links: |
| Comment by Andreas Stürmer [ 25/May/17 ] |
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As you can see here - the horizon has no gradient at all... |
| Comment by Andreas Stürmer [ 25/May/17 ] |
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Will this bug ever be solved? It is still existing in 1.0.9.x - It doesn't look like rocket-science |
| Comment by paul [ 04/May/17 ] |
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On latest beta as of may 2 2017 |
| Comment by paul [ 04/May/17 ] |
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I can confirm the issue as well i have two shield portable tegra 4 device the bug exist on both |
| Comment by Andreas Stürmer [ 21/Apr/17 ] |
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Hello! PS: Using Shaders in MCPE doesn't resolve this issue. I've tried SSPE, SEUS and a few others. The solid horizon color is still there instead of a gradient. Tested on nVidia Shield Portable (5.1.1) and nVidia TegraNote7 (4.4.2) - both Tegra 4 GPU. This issue exists since 0.15.x - on versions before the sky was rendered normal and correct. |
| Comment by Andreas Stürmer [ 30/Mar/17 ] |
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Yep, the bug is still there! and quite annoying... Horizon has no gradient, it is a solid blue as you can see. |
| Comment by [MCPE Helper] Aspergerian [ 27/Mar/17 ] |
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I've never seen this happen in the current versions. Is this still an issue for you? |
| Comment by Andreas Stürmer [ 20/Nov/16 ] |
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Here you can see the gradient-less sky on the 0.17.1 beta version. It is there since 0.15.x and is quite annyoing |
| Comment by Andreas Stürmer [ 18/Nov/16 ] |
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Sadly the bug is still there on my Tegra 4 devices here. Shield Portable and TegraNote 7. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Andreas Stürmer [ 31/Oct/16 ] |
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Also happens on TegraNote 7 tablet with Android 4.4 and Tegra4 GPU. |
| Comment by Andreas Stürmer [ 31/Oct/16 ] |
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Glitch is still there in 0.16.x - Any plans to fix this? nVidia Shield Portable |
| Comment by Andreas Stürmer [ 16/Oct/16 ] |
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Graphical bug is still there! On 0.15.10. |
| Comment by Andreas Stürmer [ 05/Sep/16 ] |
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Graphical bug still there on 0.15.7 |
| Comment by Andreas Stürmer [ 08/Aug/16 ] |
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Attached a short video of how it looks like on the device itself... perhaps it helps finding the bug |
| Comment by Andreas Stürmer [ 08/Aug/16 ] |
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Version 0.15.4 still has the issue. No difference to the Screens I have posted before nVidia Shield Portable |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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Please respond and add the current version if you can reproduce this issue. |
| Comment by Andreas Stürmer [ 16/Jun/16 ] |
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Attached two screenshots with "beautiful sky" set to "ON". When switching "beautiful sky" to "OFF", the sky is just blue. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 16/Jun/16 ] |
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Could you please add a screenshot of the issue? |