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Just tested again in 0.16.0 and I can confirm the bug is indeed fixed. I can't mark it as fixed in older versions so I'm marking it as fixed in 0.16.0 even though it was probably fixed in 0.15.4 or earlier.
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Unable to reproduce in 0.15.4. (Tested in Windows 10.)
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Please respond and add the current version if you can reproduce this issue.
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Looks like intended behavior to me. The piston merely pushed one of the sand entities so it fell further away and destroyed the others which got pushed into the already-now-blocks-again sand. I think this issue can be closed.
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I'd like to know what the bug is, there appeared to be nothing buggy in that video
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