[MCPE-15391] [Copy of MC-8328] Powered mechanisms react when receiving a 0 tick redstone signal (existence of micro-pulses in general / inconsistent block update 'algorithm') Created: 14/Jun/16 Updated: 21/Nov/16 Resolved: 21/Nov/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0, 0.15.4 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Vincent Wiltschek | ||
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Platform: | Windows | ||||||||
| Description |
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Exactly the same as in Minecraft (MC-8328). Please code a proper block update (order) algorithm! |
| Comments |
| Comment by Zeb [ 21/Nov/16 ] |
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Resolving as invalid, as I can find no evidence of 0-ticking being a thing in MCPE redstone. (See my previous comment on how the example cases were invalid as they were actually being caused by a separate bug, and by using modified versions of the test which weren't affected by that bug, the supposed 0-tick behavior did NOT occur, and therefore this was never a bug to begin with. |
| Comment by AMAN4700 [ 18/Nov/16 ] |
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This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by Zeb [ 16/Oct/16 ] |
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vin97 That test is impossible to perform, as MCPE pistons have different timings from Java edition pistons and therefore an instant NOT gate cannot be constructed. See |
| Comment by Vincent Wiltschek [ 16/Oct/16 ] |
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Please test the bug with pistons as described in my initial report (MC-8328): |
| Comment by Zeb [ 08/Oct/16 ] |
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WAIT!! I WAS WRONG! https://bugs.mojang.com/secure/attachment/105392/2015-11-22_13.56.56.png I built this in MCPE, but what I forgot was that this test would be affected by |
| Comment by Zeb [ 08/Oct/16 ] |
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| Comment by Vincent Wiltschek [ 08/Aug/16 ] |
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Still the same. Bug not solved. |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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Please respond and add the current version if you can reproduce this issue. |
| Comment by Vincent Wiltschek [ 16/Jun/16 ] |
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I gave one way to replicate it in the description of MC-8328. |
| Comment by Myren Eario [ 16/Jun/16 ] |
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Can you give an example of a 0 tick pulse monostable for MCPE? Or what exactly did you test in MCPE that made you conclude that there are 0 tick pulses? Because the update system is as far as I can tell very much different from the PC version and I didn“t find any 0 tick technology that works in MCPE. |
| Comment by Vincent Wiltschek [ 14/Jun/16 ] |
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Yes, exactly. The bug has been discussed intensively in the comments section of the original issue (the conclusion is in the original report). |
| Comment by fuj1n (Arthur Uzulin) [ 14/Jun/16 ] |
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So if I understand correctly, this is an exact same issue as MC-8328, but applies to Minecraft: Pocket Edition? |