[MCPE-14851] Sticky pistons can pull a block 1 tick after pushing one Created: 05/Jun/16 Updated: 06/Nov/23 Resolved: 17/Jun/16 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0 Beta build 1, 0.15.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | redstone | ||
| Resolution: | Works As Intended | Votes: | 1 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Phone - Android - HTC Other (Specify in description) | ||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||
| Description |
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1 Connect the piston taken out of the pulsar signal using the observer block This is not might be a specification but is inconvenient and can not use a piston type t flip-flop! Edit by depressed-pho: |
| Comments |
| Comment by Tyler [ 22/May/20 ] |
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"But they added, If the community can find a unique goal which is impossible to achieve without the toggleable sticky piston, and that goal makes sense in the world of Minecraft, then they'll probably rethink about it."
2-way flying machine contraptions are far harder (even impossible in many cases) to make without this feature. The fact that I can't use 1 sticky piston to push and pull the machine makes small 2-way flying machines difficult, and large ones impossible (without additional external contraptions that modify the flying machine to reverse the direction). |
| Comment by Bill [ 21/Sep/17 ] |
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I agree this is unfortunate. This exact inverse of this bug for the java edition was resolved as works as intended. The large majority of tutorials are for the java edition and won't translate to this new version. Finally our Xbox one console world, should you ever be able to successfully update it is going to be hosed. |
| Comment by Siphio [ 19/Jun/16 ] |
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This is an unfortunate "working as intended". It significantly increases the difficulty and size of toggle switches, and causes unexpected behaviour when moving between versions. |
| Comment by PHO [ 17/Jun/16 ] |
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I asked the developers about this issue. They said the "feature" in PC was intentionally removed from PE just like quasi-connectivity, because leaving a block behind on 1 redstone tick would require you to use repeaters everywhere, and destroy all normal builds. But they added, If the community can find a unique goal which is impossible to achieve without the toggleable sticky piston, and that goal makes sense in the world of Minecraft, then they'll probably rethink about it. So the conclusion is, this is currently an intended behavior of sticky pistons in MCPE, but things may change in the future. P.S. |
| Comment by PHO [ 16/Jun/16 ] |
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Confirmed in 0.15.0 / iOS. |
| Comment by PHO [ 05/Jun/16 ] |
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Yes. I understood it. Thank you very much. |
| Comment by redstone [ 05/Jun/16 ] |
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僕の説明分かっていただきましたか? |
| Comment by PHO [ 05/Jun/16 ] |
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Okay thanks! I'll update the description. |
| Comment by redstone [ 05/Jun/16 ] |
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実際 https://mobile.twitter.com/iPhone6sUser/status/739300727420387333 |
| Comment by redstone [ 05/Jun/16 ] |
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1ティックパルスの信号を粘着ピストンに与たら、PC版ならピストンがブロックを押してそのままブロックを引っ張らずに置いていくはずなんです https://mobile.twitter.com/iPhone6sUser/status/739294787132489728 |
| Comment by AMAN4700 [ 05/Jun/16 ] |
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This issue works as intended. If you have a request for Minecraft Pocket Edition, please go to the Minecraft Forums -> MCPE: Suggestions. The observer gives out a one tick pulse. |
| Comment by PHO [ 05/Jun/16 ] |
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I'm sorry to say this but your description of the bug is pretty hard to comprehend. Could you describe it in Japanese so that I can translate? |
| Comment by redstone [ 05/Jun/16 ] |
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This only can be replaced by BUD block ... |
| Comment by redstone [ 05/Jun/16 ] |
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But the nature of the pressure-sensitive adhesive piston go put the signal is short the block is used in a lot of things ... |