[MCPE-14796] skeletons with buggy arm Created: 04/Jun/16 Updated: 26/Sep/18 Resolved: 30/Mar/17 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.15.0 Beta build 1 |
| Fix Version/s: | 1.0.5.54 |
| Type: | Bug | ||
| Reporter: | Allex Souza | ||
| Resolution: | Fixed | Votes: | 3 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||
| Platform: | Phone - Android - HTC Desire | ||||||||||||||||
| Description |
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skeletons with buggy arm when they are with the guard raised, ready to shoot arrows!! |
| Comments |
| Comment by Allex Souza [ 26/Sep/18 ] |
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That's right, is not correct, it is going through a body part > [MCPE Mod] Kaleb Wasmuth |
| Comment by Zeb [ 30/Mar/17 ] |
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Fixed... sort of? When behavior packs were first implemented in the 0.16 beta, skeletons lost their arm animations with the bow. This animation will probably come back in the future update, but since the animation is absent, this bug can't even happen... so I guess that counts as fixed? When the arm animation returns it will probably be implemented differently, so even if the particular behavior described in this bug returns as well, it would probably still belong in a new ticket. So, resolving this as fixed. |
| Comment by AMAN4700 [ 08/Aug/16 ] |
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Please respond and add the current version if you can reproduce this issue. |
| Comment by Doug [ 27/Jun/16 ] |
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Still happens in 0.15.1 Edit Note: He don't do the Bow Charge animation, however, in the changelog, it was listed that he would do an charging animation when (obviously) charging a bow. |
| Comment by kaleb418 [ 04/Jun/16 ] |
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@HungryBoy02 Yes this is an intended feature, but the arm is not in the correct position in some of the screenshots. |
| Comment by HungryBoy02 [ 04/Jun/16 ] |
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And ported to mcpe |
| Comment by HungryBoy02 [ 04/Jun/16 ] |
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This is not a bug. It is a new feature added in 1.9 |