[MCPE-14796] skeletons with buggy arm Created: 04/Jun/16  Updated: 26/Sep/18  Resolved: 30/Mar/17

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0 Beta build 1
Fix Version/s: 1.0.5.54

Type: Bug
Reporter: Allex Souza
Resolution: Fixed Votes: 3
Labels: None

Attachments: PNG File Screenshot_2016-06-04-11-22-51.png     PNG File Screenshot_2016-06-04-11-22-58.png     PNG File Screenshot_2016-06-04-11-23-19.png     PNG File Screenshot_2016-06-04-11-23-42.png    
Issue Links:
Relates
relates to MCPE-10474 Wither skeleton shoots arrows like a ... Resolved
relates to MCPE-14613 Strays and husks have only one skin l... Resolved
relates to MCPE-14765 skeleton & stray lose arm when they a... Resolved
Confirmation Status: Unconfirmed
Platform: Phone - Android - HTC Desire

 Description   

skeletons with buggy arm when they are with the guard raised, ready to shoot arrows!!



 Comments   
Comment by Allex Souza [ 26/Sep/18 ]

That's right, is not correct, it is going through a body part
Em 04/06/2016 13:07, "[MCPE Mod] Kaleb Wasmuth (JIRA)" <bugs@mojang.com>
escreveu:

> [MCPE Mod] Kaleb Wasmuth
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=kaleb418>
> commented on an issue
>
> Re: skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
>
> @HungryBoy02
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=HungryBoy02> Yes
> this is an intended feature, but the arm is not in the correct position in
> some of the screenshots.
> [image: Add Comment]
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment> Add Comment
> <https://bugs.mojang.com/browse/MCPE-14796#add-comment>
>
>
> Minecraft Pocket Edition & Windows 10 Beta Edition
> <https://bugs.mojang.com/browse/MCPE> / [image: Bug]
> <https://bugs.mojang.com/browse/MCPE-14796> MCPE-14796
> <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm <https://bugs.mojang.com/browse/MCPE-14796>
> skeletons with buggy arm when they are with the guard raised, ready to
> shoot arrows!!
> This message was sent by Atlassian JIRA (v6.1.6#6162-sha1:7af547c)
> [image: Atlassian logo]
>

Comment by Zeb [ 30/Mar/17 ]

Fixed... sort of? When behavior packs were first implemented in the 0.16 beta, skeletons lost their arm animations with the bow. This animation will probably come back in the future update, but since the animation is absent, this bug can't even happen... so I guess that counts as fixed? When the arm animation returns it will probably be implemented differently, so even if the particular behavior described in this bug returns as well, it would probably still belong in a new ticket. So, resolving this as fixed.

Comment by AMAN4700 [ 08/Aug/16 ]

Please respond and add the current version if you can reproduce this issue.

Comment by Doug [ 27/Jun/16 ]

Still happens in 0.15.1

Edit Note: He don't do the Bow Charge animation, however, in the changelog, it was listed that he would do an charging animation when (obviously) charging a bow.

Comment by kaleb418 [ 04/Jun/16 ]

@HungryBoy02 Yes this is an intended feature, but the arm is not in the correct position in some of the screenshots.

Comment by HungryBoy02 [ 04/Jun/16 ]

And ported to mcpe

Comment by HungryBoy02 [ 04/Jun/16 ]

This is not a bug. It is a new feature added in 1.9

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