[MCPE-14664] There is no quasi connectivity Created: 03/Jun/16  Updated: 19/Nov/23  Resolved: 05/Jun/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.15.0 Beta build 1
Fix Version/s: None

Type: Bug
Reporter: Azelef
Resolution: Works As Intended Votes: 0
Labels: None

Attachments: File mobizen_20160604_200659.mp4    
Issue Links:
Duplicate
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Confirmation Status: Unconfirmed
Platform: Android

 Description   

Quasi connectivity (a.k.a MC-108) doesn't exist.

Steps to reproduce :
-Place a piston
-Place two blocks on top of the piston
-Power the top block
-Update the piston
-Notice that the piston doesn't extend.



 Comments   
Comment by P [ 14/Feb/19 ]

I know this has been closed for a long time, but it would be nice if we at least got 1ticking as a result of this, as most monostable circuits either do not work or are too big to implement easily. Pistons ‘forgetting’ blocks is arguably the best feature in pc and I feel bedrock is let down by this. Also not being able to easily build job doors is a massive hit, surely the pistons could be powered through each other with observers (as if one piston was a normal block instead) but this doesn’t happen either. This massively limits the only easy version of Redstone I have 

Comment by Jeffrey [ 15/Jun/18 ]

Quasi connectivity is a bug but the devs kept it in the game because java players used it for most contraptions. However that does not mean that it is an intended feature.

Comment by kaleb418 [ 08/Jun/16 ]

The devs did. I can't link you to it because it is not a public area where the dev said it. Guys, please realize that us mods DO NOT want to get rid of tickets as fast as possible, neither do we try to. When we resolve a ticket, we are physically telling the devs that the ticket doesn't need attention anymore, and we take that seriously. Yes, we make mistakes sometimes, but please trust our inputs. We aren't inexperienced, we ALL have been playing MCPE long before we became a mod, and we are, generally, correct in what we say.

Comment by Azelef [ 05/Jun/16 ]

Who said it was intended ?

It has finally been confirmed by the developers that the absence of Quasi-connectivity is, in fact, not a bug, and that the new observer block replaces its function.

Kaleb Wasmuth

I'll be fine with this as soon as you give a link to a place where the developers say that.

Comment by joshua martin [ 05/Jun/16 ]

No quasi connectivity works on all versions of minecraft EXCEPT pocket. I've tested this on PSVita, PS3, Xbox360, XboxONE, and PC by building the jeb door on all those platforms and it works flawlessly. Its a shame pocket has to miss out on this.

Comment by kaleb418 [ 05/Jun/16 ]

This issue Works as Intended. If you have a feature request, head over to the Minecraft: Pocket Edition Forums.

Quasi-connectivity is a feature exclusive to the PC edition.

Comment by joshua martin [ 05/Jun/16 ]

Without QC you can't make a jeb door.

Comment by Azelef [ 04/Jun/16 ]

@FVbico : Tavish is right. Quasi connectivity and BUDs are two different bugs/features. You can make BUDs without QC (e.g stuck piston BUD), and you can use QC without making a BUD (e.g piston monostable). The observer justifies fixing BUDs, but not QC.

Comment by Tavish McEwen [ 04/Jun/16 ]

Quasi-connectivity has nothing to do with BUDs, BUDs are just made eaisier with quasi-connectivity. Quasi-connectivity is also used to power pistons in a MUCH simpler and smaller way, for example in a duel dpe you would only need 3 connections to power 6 pistons, but without quasi-connectivity each piston has to be powered separately. Also is the popular piston monostable, witch must be made wider in order to function without qc. Flying machines make for a whole category in themselves.

Comment by user-f2760 (Inactive) [ 03/Jun/16 ]

Because the observer is littirally a bud, the budded pistons was a bug and the behaviour has been replaced by the observer, need any more justification?

Comment by kaleb418 [ 03/Jun/16 ]

Works as Intended wasn't the resolution, the Invalid resolution was chosen by a [Mod].

Comment by Azelef [ 03/Jun/16 ]

That's sad . But how does adding the observer justify removing quasi connectivity ? And why is this "invalid" if it works as intended ?
and will PE and PC ever have the same piston mechanics ?

Comment by user-f2760 (Inactive) [ 03/Jun/16 ]

ProNoob135 MC-108 (Quasi connectivity) is resolved as intended for PC, but it was a bug, now that pe has the observer, that behaviour is removed.

Comment by Tavish McEwen [ 03/Jun/16 ]

Works as intended, quasi-connectivity is a bug (unfortunately D: )

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