[MCPE-14467] Hostile mobs are spawning on/in transparent blocks like slabs, fences, glass, etc. Created: 24/May/16 Updated: 17/Feb/23 Resolved: 06/Apr/18 |
|
| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.3, 0.15.0, 0.15.4, 0.15.90.0, 0.15.7, 0.15.90.1, 0.15.90.2, 0.17.0.2, 1.0.0, 1.0.2, 1.0.4.11, 1.0.5.54, 1.0.7.0, 1.1.0.8, 1.1.5.0, 1.2.0.18, 1.2.0.25, 1.2.0.31, 1.2.0.81, 1.2.1.1, 1.2.2.3, 1.2.3.3, 1.2.3.6, 1.2.13.6, 1.2.13.8, 1.2.13.10 |
| Fix Version/s: | 1.2.5.12, 1.2.13.54 |
| Type: | Bug | ||
| Reporter: | Joshua Michael Hess | ||
| Resolution: | Fixed | Votes: | 47 |
| Labels: | entity-spawning, fence, glass, mob, slab, transparent-block | ||
| Attachments: |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Issue Links: |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Platform: | Phone - Android - Samsung Galaxy Note | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ADO: | 64299 / 106486 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
|
I slabed off an area and put walls around hoping to prevent slime spawns in a some chunk area but they still spawn. I suspect that this might be related to |
| Comments |
| Comment by [MCPE Mod] Auldrick [ 15/Nov/19 ] |
|
Current issues with spawning on leaves and glass are being tracked as |
| Comment by Zeb [ 15/Nov/19 ] |
|
@Brad Canney The issue with leaves and glass is being tracked at a new issue: |
| Comment by Brad Canney [ 15/Nov/19 ] |
|
Oh sorry. I should have included an update there too. I've removed the glass for 1/4 of my hole and The mobs don't spawn there. They most be spawning on the glass blocks |
| Comment by Zeb [ 15/Nov/19 ] |
|
@Brad Canney, you should open a separate issue for mobs spawning on bedrock, since bedrock is not a transparent block. |
| Comment by Brad Canney [ 15/Nov/19 ] |
|
Update... Issue persists in beta 1.14.0.50. Mobs are also spawning on leaf blocks. (Dark oak and spruce for sure. Haven't tested others) |
| Comment by Brad Canney [ 21/Oct/19 ] |
|
This issue has re appeared in the latest beta. 1.14.0.2 I've got a giant hole with nothing but glasts and bedrock blocks on the bottom. At night, the hostile mobs still spawn.. I've attached a screen cap taken during the day, but you can see the slimes down there. The second is at night. The mobs are not easy to see. I have circled a few. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 31/Jan/19 ] |
|
@Bratamoli Issues with the Legacy console editions need to be logged in the console edition (project key MCCE) section of the bug tracker: https://bugs.mojang.com/projects/MCCE/summary, as this section is for issues related to the Bedrock codebase (project key MCPE). |
| Comment by Anthony Yarbrough [ 29/Jan/19 ] |
|
I'm playing the console edition (Xbox 360). I know it's on or after TU69-Aquatic Update; I believe it is TU73, because I do have the trial version of the Nightmare Before Christmas Texture Pack. I placed half-slabs on the ground to limit the eligible spawn locations (I left open 3 in the 3 corners and 2 on the 2 far walls for mob spawning) and placed blocks above those spaces (with a 2-tall gap) to keep the spawned zombies stuck in place for carrot/potato/equipment farming. When I removed the torches, the zombies began spawning on the upside-down (lower-half) slabs. I am not seeing anything in the change logs to suggest they are now supposed to be spawning on transparent blocks. Please re-open this Issue and investigate or create a new Issue and reply to this with the new issue number (so I know where to find it). Thank you for your help, PS - I cannot confirm or deny if this is affecting any other versions or updates.
|
| Comment by Annie Ellico [ 22/Apr/18 ] |
|
|
| Comment by Matt K [ 16/Mar/18 ] |
|
Issue still persists in 1.2.13.10 |
| Comment by Matt K [ 15/Mar/18 ] |
|
Mobs still spawning on slabs, stairs, glass, fence gates, etc. Windows 10 beta 1.2.13.8 This is easily reproduced by opening a world in creative and using commands to fill in space with transparent blocks. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 13/Mar/18 ] |
|
Reopened ticket - mobs were spawning in on glass. (They were spawning in on top-half slabs though, which is better than previously reported behaviour.) |
| Comment by Matt K [ 12/Mar/18 ] |
|
Mobs spawning on glass again in 1.2.13.6 |
| Comment by MaladjustedPlatypus [ 25/Jan/18 ] |
|
This fix has broken parity with Java. Before, mobs could and should have spawned on top slabs as it was a solid flush spawning surface for them. Now, mobs no longer spawn on top slabs. A proper fix would be mobs not spawning on bottom slabs, but spawning on top slabs. |
| Comment by Nano [ 29/Oct/17 ] |
|
I don't think this issue is fixed. Endermen still spawn on the main island of the End (where the dragon spawns), even if the ENTIRE surface is covered with water. They spawn on glass blocks and on top of the bedrock regardless of light level. They do not spawn on bottom-placed slabs. I have reported it. |
| Comment by [MCPE Mod] Auldrick [ 29/Oct/17 ] |
|
Joe Smith: A helper noted that your issue This issue is specifically about spawning on transparent or non-solid blocks, and as far as we know that problem has been fixed, so this ticket will remain closed unless a counterexample is reported. |
| Comment by Rocks [ 28/Oct/17 ] |
|
I don't agree with 'fixed.' They are spawning in any light levels.. |
| Comment by Rocks [ 28/Oct/17 ] |
|
I've seen monsters spawn right next to torches and glowstone, so light levels should be checked too. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 26/Oct/17 ] |
|
The issues with spawning appear to be fixed in 1.2.5.12. the remaining issue with spiders spawning on leaves is being tracked at |
| Comment by Matt K [ 23/Oct/17 ] |
|
This issue is fixed in 1.2.5.12!!!!!!!!!!! Tested in creative and survival. Mobs don't spawn on glass, slabs, stairs, fences, fence gates. |
| Comment by Adrian Mignogna [ 23/Oct/17 ] |
| Comment by [MCPE Mod] Auldrick [ 19/Oct/17 ] |
|
Confirm still spawning on glass and leaves in 1.2.3.6. |
| Comment by Mathias Wallin [ 18/Oct/17 ] |
|
Update 1.2.2 spawns on at least glass, carpets and stairs! |
| Comment by Matt K [ 04/Oct/17 ] |
|
Still happening in new update 1.2.2 |
| Comment by Ryan Hayes [ 03/Oct/17 ] |
|
Can confirm mobs are still spawning on glass, leaves, etc. I'm on a realm server on xbox |
| Comment by [MCPE Mod] Auldrick [ 28/Sep/17 ] |
|
The problem returned in 1.2.1 for me. |
| Comment by Matt K [ 21/Sep/17 ] |
|
Still happening in 1.2 official release Windows 10 |
| Comment by Gerald [ 11/Sep/17 ] |
|
mobs still spawn on glass block, im currently in beta 1.2 build 9 |
| Comment by [MCPE Mod] Auldrick [ 07/Sep/17 ] |
|
Although the changelog says nothing about fixing it, this doesn't seem to be happening any more for me since upgrading to 1.2.0.31/build 9. Yay! |
| Comment by BD [ 05/Sep/17 ] |
|
I guess there's no need to say that it is still happening in 1.1.5 since it is happening in 1.2, but I will anyway. I spent hours building a large area in the nether with bottom half slabs in my "safe" area and as the roof for a wither skeleton farm ala tango's design only to find mobs spawning in both the "safe" area and on the roof. I was already annoyed because blazes could see me over the walls that only wither skeletons were supposed to see me over, but the spawning on bottom half slabs is a huge issue for the farm. All of this is on top of discovering that fighting the wither absolutely destroys the game with lag which makes the entire farm a wasted effort anyway. |
| Comment by Scientific Skyfire [ 03/Sep/17 ] |
|
That is annoying, even after an update of 1.2.0.25, still a creeper spawn on my stair only roof and a spider spawn on tree leafs. I have to force myself to play peaceful mode. |
| Comment by [MCPE Mod] Auldrick [ 02/Sep/17 ] |
|
Affects 1.2.0.22 and 1.2.0.25. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 18/Aug/17 ] |
|
Still affects 1.2.0.18 according to various reports, including |
| Comment by Samer Ziade [ 26/May/17 ] |
|
It's happening on iOS 10.2.1 as well. |
| Comment by PHO [ 26/Apr/17 ] |
|
Re-uploaded "Mobs spawning on slabs.mcworld" so you can choose the floor type from 16 different blocks. |
| Comment by Zeb [ 26/Apr/17 ] |
|
Reuploaded "Mobs spawning on slabs.mcworld" to fix a mistake in the floor selection system. |
| Comment by PHO [ 25/Apr/17 ] |
|
Attached another test world: "Mobs spawning on slabs.mcworld"
And they spawn on/inside the following blocks:
|
| Comment by Jiwan [ 25/Apr/17 ] |
|
it does |
| Comment by Hoosa Snitch [ 31/Mar/17 ] |
|
Confirmed to affect 1.0.4 on Win 10 64 bit. Not only slimes, but zombies, skeletons, spiders and creepers. Haven't seen witches yet but assume affects them too. |
| Comment by Joshua Michael Hess [ 21/Jan/17 ] |
|
They can't completely ignore bottom half slabs because they prevent the mods from spawning beneath the block they are on as can be seen from bug 14022. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Jan/17 ] |
|
Attached test world. Notice the glass area too. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 05/Jan/17 ] |
|
I can get mobs to spawn on bottom-half slabs when they are on another block; it's as if they ignore the half slab entirely. They also spawn inside glass that is on another solid block, again, ignoring the glass. |
| Comment by Claudiu Chitic [ 02/Jan/17 ] |
|
Version 1.0 , mobs still spawn on bottom half slabs here is a video to prove it |
| Comment by Joseph [ 07/Dec/16 ] |
|
If you are refering to upside down half slabs (where the slab makes up the top half of the block area rather than the bottom half), this is normal. Mobs can spawn on these. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 24/Nov/16 ] |
|
Confirmed to affect 0.17.0.2 Tested on Samsung TabPro SM-T520 on Android 4.4.2 |
| Comment by [MCPE Mod] Celesian [ 18/Nov/16 ] |
|
I cannot reproduce this bug on v.0.16.1 on the hard difficulty testing with bottom half slabs, glass and glass with carpet. With a night vision effect for visibility. Fences to prevent mobs getting into the testing area. On a NVIDIA Shield K1 with Android 6.0.1. See image "20161118" for the testing area for this bug |
| Comment by AMAN4700 [ 18/Nov/16 ] |
|
This is a bulk resolve of issues that haven't been updated to 0.16.0+ yet. Please comment below (To open the ticket) and update your affected versions. If you cannot reproduce the bug, please write in the comments so we can resolve it as "Cannot Reproduce". Thank You! |
| Comment by [Mojang] Adrian Östergård [ 13/Sep/16 ] |
|
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided). |
| Comment by Dakota Hawkins [ 05/Sep/16 ] |
|
I tested in Win10 0.15.7: built 4 darkened spawn rooms with floors of half-slabs, glass, half-slabs+carpet, and glass+carpet. The only one to spawn anything was the room with half-slab floors, several hostile mobs spawned pretty quickly. |
| Comment by Icode [ 16/Aug/16 ] |
|
I have a railroad track built 100% on half slabs 4 blocks below the build limit. All blocks within 1000 spaces horizontally and 60 vertically are half slabs. Hostile mobs spawn on it. Also, I have a roof that is 100% half slabs and my nearby golem farm spawns golems on it. Not sure if golems are considered hostile or passive. |
| Comment by Jiwan [ 10/Aug/16 ] |
|
They do spawn, so i had to change to bottom half-slabs to a leaves, or put carpets on it, whcih looks a bit awkward (Bottom half-slab with a carpet on it) but at least it does prevents the spawn. |
| Comment by PHO [ 10/Aug/16 ] |
|
Strangely enough, I cannot see any non-slime hostile mobs spawning on top of bottom-half slabs in 0.15.4. |
| Comment by Joshua Michael Hess [ 09/Aug/16 ] |
|
It still effects 15.4 |
| Comment by AMAN4700 [ 08/Aug/16 ] |
|
Please respond and add the current version if you can reproduce this issue. |
| Comment by Jiwan [ 05/Aug/16 ] |
|
Happens for me too, annoying |
| Comment by Katten [ 26/May/16 ] |
|
Reopened. |
| Comment by Joshua Michael Hess [ 26/May/16 ] |
|
Because of 14022 I suspected that this might be part of a more general bounds checking bug which would affect all mobs, but I had only seen the slimes spawn on the bottom slabs. |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 26/May/16 ] |
|
I think this bug might be more far reaching than just just Slimes. I covered a fenced off 22x22 area of bottom-half slabs where I had seen a slime spawn on a flat world. I couldn't get a slime to spawn (possibly needed more time!) but other mobs were spawning on the half slabs as pictured: |
| Comment by inxomnyaa [ 26/May/16 ] |
|
Tested on bottom slabs and confirmed. |
| Comment by Joshua Michael Hess [ 25/May/16 ] |
|
I know that top slabs don't prevent spawns those are all bottom slabs and the slimes still spawn. Please reopen. |
| Comment by PHO [ 25/May/16 ] |
|
Top-half slabs don't prevent any mobs from spawning. Only bottom-half ones do. |