[MCPE-14420] Dropper and dispenser sound is not directional Created: 19/May/16 Updated: 04/Oct/21 Resolved: 04/Oct/21 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 1.17.11 Hotfix, 1.14.30.51 Beta, 1.14.2.51 Beta, 1.14.1 Hotfix, 1.14.0.2 Beta, 0.14.3, 0.15.0 Beta build 2, 0.15.0 Beta build 3, 0.15.3, 0.15.90.2, 0.15.90.7, 0.15.10, 0.15.90.8, 0.16.0, 0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, 1.0.0, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.0.7.0, 1.1.0.8, 1.1.0.9, 1.1.0.55, 1.1.1.0, 1.1.2.50, 1.1.3.1, 1.1.3.52, 1.1.5.0, 1.2.0.11, 1.2.9.1, 1.2.10.1, 1.7.0.9 Beta, 1.13.0.2 Beta, 1.12.0, 1.14.60 Hotfix, 1.16.1 |
| Fix Version/s: | 1.17.30 |
| Type: | Bug | ||
| Reporter: | [Mojang] Mega_Spud (Jay Wells) | ||
| Resolution: | Fixed | Votes: | 34 |
| Labels: | dispenser, dropper, redstone, sound | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||
| Platform: | Multiple | ||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||
| ADO: | 34389 | ||||||||||||||||||||||||||||||||||||||||
| Description |
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The clicking sound made by Droppers and Dispensers stays at the same volume when you move away from it in any direction, until it just stops when you walk out of it's range. I would expect the sound to be directional, like the other sounds in game made by mobs and doors etc, and to fade out as you move away. To reproduce, create a simple redstone clock setup as pictured in the attached image, and move away from the clicking Dispenser/Dropper. |
| Comments |
| Comment by [Mod] GoldenHelmet [ 04/Oct/21 ] |
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This is already fixed in 1.17.30. |
| Comment by Makzevu [ 18/Sep/21 ] |
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natthan, I can't reproduce in 1.17.40.20 Beta. What steps did you use to test this issue? |
| Comment by Natthan [ 18/Sep/21 ] |
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Affects 1.17.40.20 |
| Comment by [Mod] GoldenHelmet [ 18/May/21 ] |
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I've attached a resource pack that fixes this issue: Click attenuation.mcpack Code/data analysis:Sound directionality is determined by the true/false value given to "is3D" in the "sounds" part of individual sound definitions in sounds\sound_definitions.json. It appears that the default value is "true" for every sound except random.click. The attached pack fixes this bug by inserting "is3D" and "min_distance" into the following section of sound_definitions.json:
"random.click" : {
"__use_legacy_max_distance" : "true",
"min_distance" : 1.5,
"category" : "ui",
"sounds" : [
{
"load_on_low_memory" : true,
"is3D" : true,
"name" : "sounds/random/click",
"volume" : 0.20
}
]
},
The "min_distance" : 1.5 makes the attenuation begin at 1.5 blocks from the source. I tested several values and felt that this was most balanced. Without it the sound drop-off is too much, and with a higher value the sound drop-off is not as noticeable. |
| Comment by Tal Melamed [ 03/Feb/20 ] |
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1.14.30.51 also |
| Comment by Makzevu [ 16/Jul/19 ] |
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Information from a Confirmed for 1.12 and 1.13.0.2. |
| Comment by Not Relevant [ 22/Mar/19 ] |
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Having this same issue in 19w12b snapshot. More specifically, a dropper when dropping items or when empty, activated by a redstone clock circuit. |
| Comment by [Mojang] Adrian Östergård [ 11/Oct/16 ] |
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This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided). |
| Comment by Zeb [ 10/Oct/16 ] |
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Affects 0.15.10 & 0.15.90.8 (0.16.0 beta build 5). |
| Comment by Zeb [ 16/Sep/16 ] |
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Affects 0.16.0 Beta Build 4 (AKA 0.15.90.7). |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 06/Sep/16 ] |
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I noticed that the dispenser sound is directional when it's firing eggs or snowballs, for example, but not when empty. |
| Comment by Zeb [ 03/Sep/16 ] |
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Confirmed for 0.15.90.2. (Tested on Pocket Edition.) |
| Comment by Rodrigo [ 25/Jul/16 ] |
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This also affects buttons, pressure plate, lever and tripwire hook |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Jul/16 ] |
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Still an issue in 0.15.3; dropper and dispenser sound is at the same full volume until you're out of range, when it stops. (It should fade) |
| Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 15/Jun/16 ] |
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I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs. |
| Comment by rplatham [ 20/May/16 ] |
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Confirmed on Samsung Galaxy S6 (SM-G920W8), Android 5.1.1 MCPE 0.14.3 single player creative. Compare with any door in the same circuit: you'll hear the intensity of the open/close sound decrease gradually as you move away from the door. |