[MCPE-14420] Dropper and dispenser sound is not directional Created: 19/May/16  Updated: 04/Oct/21  Resolved: 04/Oct/21

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 1.17.11 Hotfix, 1.14.30.51 Beta, 1.14.2.51 Beta, 1.14.1 Hotfix, 1.14.0.2 Beta, 0.14.3, 0.15.0 Beta build 2, 0.15.0 Beta build 3, 0.15.3, 0.15.90.2, 0.15.90.7, 0.15.10, 0.15.90.8, 0.16.0, 0.16.1, 0.17.0.1, 0.16.2, 1.0.0.0, 1.0.0.1, 1.0.0, 1.0.2, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.0.7.0, 1.1.0.8, 1.1.0.9, 1.1.0.55, 1.1.1.0, 1.1.2.50, 1.1.3.1, 1.1.3.52, 1.1.5.0, 1.2.0.11, 1.2.9.1, 1.2.10.1, 1.7.0.9 Beta, 1.13.0.2 Beta, 1.12.0, 1.14.60 Hotfix, 1.16.1
Fix Version/s: 1.17.30

Type: Bug
Reporter: [Mojang] Mega_Spud (Jay Wells)
Resolution: Fixed Votes: 34
Labels: dispenser, dropper, redstone, sound

Attachments: File Click attenuation.mcpack     File Fixed click attenuation.mp4     JPEG File scrnsht124.jpg    
Issue Links:
Duplicate
is duplicated by MCPE-88923 Dispenser sounds do not fade like sou... Resolved
Relates
relates to MCPE-14322 Arrows fired from dispensers don't hi... Resolved
relates to MCPE-11555 Fence gates has no sound when activat... Resolved
relates to MCPE-17628 Dispenser dispense Snowball incorrectly Resolved
relates to MCPE-20323 Sound volume of explosions does not d... Resolved
relates to MCPE-28679 Sound Bug Resolved
relates to MCPE-35222 Sounds of some entities do not fade o... Resolved
relates to MCPE-48919 Blocks that use click.ogg play at ful... Resolved
Confirmation Status: Confirmed
Platform: Multiple
CHK:
ADO: 34389

 Description   

The clicking sound made by Droppers and Dispensers stays at the same volume when you move away from it in any direction, until it just stops when you walk out of it's range.

I would expect the sound to be directional, like the other sounds in game made by mobs and doors etc, and to fade out as you move away.

To reproduce, create a simple redstone clock setup as pictured in the attached image, and move away from the clicking Dispenser/Dropper.



 Comments   
Comment by [Mod] GoldenHelmet [ 04/Oct/21 ]

This is already fixed in 1.17.30.

Comment by Makzevu [ 18/Sep/21 ]

natthan, I can't reproduce in 1.17.40.20 Beta. What steps did you use to test this issue?

Comment by Natthan [ 18/Sep/21 ]

Affects 1.17.40.20

Comment by [Mod] GoldenHelmet [ 18/May/21 ]

I've attached a resource pack that fixes this issue: Click attenuation.mcpack
Here is a demonstration of the fix: Fixed click attenuation.mp4

Code/data analysis:

Sound directionality is determined by the true/false value given to "is3D" in the "sounds" part of individual sound definitions in sounds\sound_definitions.json. It appears that the default value is "true" for every sound except random.click. The attached pack fixes this bug by inserting "is3D" and "min_distance" into the following section of sound_definitions.json:

      "random.click" : {
         "__use_legacy_max_distance" : "true",
         "min_distance" : 1.5,
         "category" : "ui",
         "sounds" : [
            {
               "load_on_low_memory" : true,
               "is3D" : true,
               "name" : "sounds/random/click",
               "volume" : 0.20
            }
         ]
      },

The "min_distance" : 1.5 makes the attenuation begin at 1.5 blocks from the source. I tested several values and felt that this was most balanced. Without it the sound drop-off is too much, and with a higher value the sound drop-off is not as noticeable.

Comment by Tal Melamed [ 03/Feb/20 ]

1.14.30.51 also

Comment by Makzevu [ 16/Jul/19 ]

Information from a duplicate report (MCPE-48919) confirms that the sounds from pressure plates, levers, buttons, tripwires, and comparators aren't directional either.

Confirmed for 1.12 and 1.13.0.2.

Comment by Not Relevant [ 22/Mar/19 ]

Having this same issue in 19w12b snapshot.

More specifically, a dropper when dropping items or when empty, activated by a redstone clock circuit.

Comment by [Mojang] Adrian Östergård [ 11/Oct/16 ]

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

Comment by Zeb [ 10/Oct/16 ]

Affects 0.15.10 & 0.15.90.8 (0.16.0 beta build 5).

Comment by Zeb [ 16/Sep/16 ]

Affects 0.16.0 Beta Build 4 (AKA 0.15.90.7).

Comment by [Mojang] Mega_Spud (Jay Wells) [ 06/Sep/16 ]

I noticed that the dispenser sound is directional when it's firing eggs or snowballs, for example, but not when empty.

Comment by Zeb [ 03/Sep/16 ]

Confirmed for 0.15.90.2. (Tested on Pocket Edition.)

Comment by Rodrigo [ 25/Jul/16 ]

This also affects buttons, pressure plate, lever and tripwire hook

Comment by [Mojang] Mega_Spud (Jay Wells) [ 23/Jul/16 ]

Still an issue in 0.15.3; dropper and dispenser sound is at the same full volume until you're out of range, when it stops. (It should fade)

Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 15/Jun/16 ]

I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.

Comment by rplatham [ 20/May/16 ]

Confirmed on Samsung Galaxy S6 (SM-G920W8), Android 5.1.1 MCPE 0.14.3 single player creative.

Compare with any door in the same circuit: you'll hear the intensity of the open/close sound decrease gradually as you move away from the door.

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