[MCPE-14384] Splash potions placed in cauldron become regular potions when chunk reloaded Created: 11/May/16  Updated: 15/Jun/16  Resolved: 15/Jun/16

Status: Resolved
Project: Minecraft (Bedrock codebase)
Component/s: None
Affects Version/s: 0.14.2, 0.14.3
Fix Version/s: None

Type: Bug
Reporter: rplatham
Resolution: Cannot Reproduce Votes: 0
Labels: None

Issue Links:
Duplicate
is duplicated by MCPE-14385 Splash Potions not Recognizing Each-o... Resolved
Relates
relates to MCPE-14385 Splash Potions not Recognizing Each-o... Resolved
Confirmation Status: Confirmed
Platform: Phone - Android - Samsung Other (Specify in description)
CHK:

 Description   

Tested on Samsung Galaxy S6 Android 5.1.1 MCPE 0.14.2

Steps To Reproduce:

  1. Place any splash potion in a cauldron
  2. Put the potion back into the empty bottle and observe that yes, it's still a splash potion
  3. Put the splash potion back in the cauldron
  4. Unload and reload that chunk (for example, quit and reload that world or go to the nether and come back, or run far away and come back, etc.)
  5. Fill the empty bottle from the cauldron
  6. Observer that the potion is now a regular potion.

I expected:

  1. That filling the bottle would yield the splash potion, not the regular one.
  2. That saving the chunk would save the splash potion damage ID not the regular potion damage ID.

Edit by kaleb418:
It also can affect the time the potion effect lasts.



 Comments   
Comment by [Mojang] MissMarzenia (Aleksandra Zajac) [ 15/Jun/16 ]

I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.

Comment by EnderCookie_ [ 20/May/16 ]

I can confirm this on Samsung S3 mini with Android 4.1.2

Comment by Luis Robles [ 15/May/16 ]

Also i can confirm this on iPod Touch 6g with iOS 9.3

Comment by kaleb418 [ 11/May/16 ]

I can confirm this on iOS 9.3

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