[MCPE-14306] No repeater delay in multiplayer Created: 30/Apr/16 Updated: 03/Jan/18 Resolved: 03/Jan/18 |
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| Status: | Resolved |
| Project: | Minecraft (Bedrock codebase) |
| Component/s: | None |
| Affects Version/s: | 0.14.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | HimbeersaftLP | ||
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Platform: | Phone - Windows Phone - Other (Specify in description) |
| Description |
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In single player repeaters have a delay when powering until the signal goes out of it, but when a player joins your game there will be no delay, but torches still have a delay. Even if the player disconnects, there won't be any delay. This bug sounds ridiculous but it's weird if you have e.g. a clock or a automatic TNT canon. |
| Comments |
| Comment by [Mojang] Mega_Spud (Jay Wells) [ 03/Jan/18 ] |
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This ticket has been resolved as 'Cannot Reproduce' as it has no response was received recently. |
| Comment by Tavish McEwen [ 26/Sep/16 ] |
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Duplicate of https://bugs.mojang.com/browse/MCPE-13983?jql=project%20%3D%20MCPE%20AND%20text%20~%20repeater |
| Comment by kaleb418 [ 29/May/16 ] |
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Does this still affect 0.14.3? |